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Stirvyn Banyan

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Stirvyn BanyanCreature 11

Legacy Content

Unique N Medium Human Humanoid 
Source Pathfinder #154: Siege of the Dinosaurs pg. 39
Male human town protector
Perception +21; detect magic
Languages Common
Skills Arcana +18, Deception +21, Diplomacy +19, Intimidation +21, Society +18
Str +0, Dex +4, Con +3, Int +2, Wis +3, Cha +5
Items scroll of false life, major mentalist's staff, Sheriff Banyan's map of the sea caves
AC 29; Fort +19, Ref +20, Will +19
HP 210
Duck Away [reaction] (concentrate, move) Trigger Stirvyn is targeted with an attack and is adjacent to an ally; Effect Stirvyn and the ally swap places, and the ally becomes the target of the attack.
Speed 25 feet
Melee [one-action] staff +22 [+17/+12] (magical, two-hand d8), Damage 1d4-2+6 bludgeoningArcane Spontaneous Spells DC 30, attack +22 (-4 dmg); 6th disintegrate, mislead, slow, vampiric touch (4 slots); 5th cloak of colors, dispel magic, lightning bolt, prying eye (4 slots); 4th dimension door, freedom of movement, outcast's curse, suggestion (4 slots); 3rd enthrall, haste, meld into stone, mind reading (4 slots); 2nd blur, dispel magic, hideous laughter, touch of idiocy (4 slots); 1st illusory disguise, lock, magic missile, true strike (4 slots); Cantrips (6th) chill touch, daze, prestidigitation, ray of frost, shield; Constant (6th) detect magic
Sorcerer Bloodline Spells DC 30, 3 Focus Points (-4 dmg); 6th ancestral memories, arcane countermeasure, extend spell
Bloodline Magic When Stirvyn casts a bloodline spell, a surge of ancestral memories grants either him or a target of the spell a +1 status bonus to skill checks for 1 round.Dangerous Sorcery When Stirvyn Casts a Spell from a spell slot, if the spell deals damage and doesn't have a duration, he gains a status bonus to that spell's damage equal to the spell's level.Steady Spellcasting If a reaction would disrupt Stirvyn's spellcasting action, he attempts a DC 13 flat check. On a success, the action isn't disrupted.