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PFS LimitedDockhand

Working to load and unload cargo from ships, dockhands are considered unruly, but many stay focused and work hard until the job is done. Some do celebrate the end of their work day with rowdy drinking.

Recall Knowledge - Humanoid (Society): DC 14
Unspecific Lore: DC 12
Specific Lore: DC 9

Elite | Normal | Weak
Proficiency without Level

DockhandCreature 0

Legacy Content

N Medium Human Humanoid 
Source Gamemastery Guide pg. 222
Perception +3
Languages Common
Skills Acrobatics +3, Athletics +5, Intimidation +3, Labor Lore +4
Str +3, Dex +1, Con +3, Int +0, Wis +1, Cha +1
Items empty bottle (3), leather armor, whiskey (1 bottle)
AC 14; Fort +7, Ref +5, Will +3
HP 20
Speed 25 feet
Melee [one-action] fist +7 [+3/-1] (agile, nonlethal), Damage 1d4+3 bludgeoningRanged [one-action] bottle +5 [+1/-3] (agile, thrown 20 feet), Damage 1d6+3 bludgeoningHeft Crate [two-actions] (manipulate) Requirements The dockhand is adjacent to a crate; Effect The dockhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a 5-foot burst. Each creature within the area takes 2d6 bludgeoning damage (DC 13 basic Reflex save), and the area becomes difficult terrain until cleared.Swig [two-actions] (manipulate) The dockhand Interacts to either draw a bottle of alcohol or pick up a nearby unattended bottle of alcohol and drink the whole thing. For 1 minute, the dockhand gains a +2 item bonus to melee damage rolls and saving throws against fear, but they become clumsy 1.

All Monsters in "Laborers"



Source Gamemastery Guide pg. 222
Every day, laborers perform backbreaking physical work.

Sidebar - Additional Lore Forced Labor

Many creatures and societies still practice forced labor, whether through full enslavement or indebted labor to pay a society for their crimes. The dockhand, farmer, miner, and servant could also be forced laborers. Forced laborers could become allies or at least informants to PCs who free them.

Sidebar - Additional Lore Laborer Games

Laborers tend to play games when the work is slow or while on break. Common games include Gremlin Row, which involves rolling dice and trying to match them, as well as Fishing with Fire, in which players try to get all the cards of one type from a deck without losing all of their own cards and getting “burned.”