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Remove ParalysisSpell 2

HealingNecromancy
Source Core Rulebook pg. 363
Traditions divine, occult, primal
Cast Two ActionsTwo Actions somatic, verbal
Range touch; Targets 1 creature
A surge of energy frees a paralyzed creature. You can attempt to counteract a single effect imposing the paralyzed condition on the target. This does not cure someone who is paralyzed from some natural state or effect, such as paralysis caused by non-magical wounds or toxins.
Heightened (6th) The spell's range increases to 30 feet, and you can target up to 10 creatures.