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Shared NightmareFocus 4

UncommonClericEmotionHumanoidIncapacitationMental
Source Core Rulebook pg. 396
Cast Two ActionsTwo Actions somatic, verbal
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration varies
Merging minds with the target, you swap disorienting visions from one another's nightmares. One of you will become confused, but which it'll be depends on the target's Will save.

Critical Success You are confused for 1 round.
Success At the start of your next turn, you spend your first action with the confused condition, then act normally.
Failure As success, but the target is affected instead of you, spending its first action each turn confused. The duration is 1 minute.
Critical Failure The target is confused for 1 minute.