|||
Home
Actions/Activities
Afflictions
Ancestries
Archetypes
Backgrounds
Classes
Conditions
Creatures
Equipment
Feats
Hazards
Rules
Setting
Skills
Spells/Rituals
Traits
Licenses
Sources
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Afflictions
Character Creation +
Ancestries
Archetypes
Backgrounds
Classes
Feats
Skills
Creatures
Equipment
Setting
Spells/Rituals
Rules +
Actions/Activities
Conditions
Rules
Traits
Hazards
Sources
About the Archives +
Licenses
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Abilities
|
Filter
|
Monsters
|
NPCs
All
|
Families
|
Templates
A
|
B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
J
|
K
|
L
|
M
|
N
|
O
|
P
|
Q
|
R
|
S
|
T
|
U
|
V
|
W
|
X
|
Y
|
Z
Ravenile
Raveniles are rare mutant
lizardfolk
who exhibit monstrous strength and regenerative capabilities. Almost twice as large as typical iruxis, raveniles have a more ferocious set of jaws and deadly claws. A ravenile's tail is much shorter than that of lizardfolk, however, lacking the heft to make it an effective natural weapon. Raveniles are as intelligent as their iruxi cousins, though many assume they are mindless brutes from their bestial appearance.
Raveniles hatch from eggs fertilized not by other iruxis, but by predatory extraplanar scavengers. Many lizardfolk tell stories—some true, some merely myth—of these scavengers to reinforce cultural taboos against leaving eggs undefended. At birth, raveniles look like other iruxi children, though perhaps they exhibit small hints of what they will become: a stubbier tail, wider feet, or a single tusk-like tooth. As raveniles age, they develop an increased appetite and metabolism. During one painful week at the cusp of maturity, raveniles experience an agonizing growth spurt. They shed their skin at least twice a day, their muscle mass increases exponentially, and their bones crack and reset. During this transformation, raveniles experience immense pain and exhibit reflexive violence. When the transformation is complete, the ravenile regains their wits, but by then, they've usually caused irreparable harm. Few lizardfolk communities welcome raveniles after their transformation, and some settlements suffer so much damage that they must be abandoned entirely.
Recall Knowledge - Humanoid
(
Society
)
: DC 37
Ravenile
Creature 14
Rare
NE
Large
Humanoid
Lizardfolk
Source
Pathfinder #159: All or Nothing pg. 84
Perception
+25
Languages
Common
,
Draconic
,
Iruxi
Skills
Acrobatics
+25,
Athletics
+28,
Intimidation
+28,
Nature
+23,
Survival
+23
Str
+8,
Dex
+4,
Con
+5,
Int
-1,
Wis
+1,
Cha
+0
Deep Breath
A ravenile can hold their breath for 20 minutes.
Items
+1
resilient
studded leather armor
AC
24;
Fort
+29,
Ref
+26,
Will
+23
HP
306, regeneration 20 (deactivated by fire or acid);
Weaknesses
fire 10
Attack of Opportunity
Speed
20 feet, swim 10 feet
Melee
jaws +29 [
+24/+19
] (
reach 10 feet
),
Damage
3d10+12 piercing
Melee
claw +29 [
+25/+21
] (
agile
,
reach 10 feet
),
Damage
3d8+8 slashing
Forced Regeneration
(
concentrate
)
Requirements
The ravenile's regeneration is currently active;
Effect
The ravenile regains 20 HP.
Furious Wallop
Requirements
The ravenile's regeneration is currently deactivated;
Effect
The ravenile makes a melee Strike. This counts as two attacks for the ravenile's multiple attack penalty. If this Strike hits, the ravenile deals an extra die of weapon damage and the target falls
prone
.
Rend
claw