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Svartalfar

Long ago in the mists of history, the fey ancestors of the svartalfars were banished from the First World for crimes too heinous to name. These beings made a new home on the Shadow Plane, which warped their minds and essence and turned them into cold, ruthless killers. Their clans are places of safety but not kindness for svartalfars; they feel no amity toward others, and their actions almost exclusively focus on practicalities.

Svartalfars resemble expressionless elves with pale eyes and gray skin. Many have smooth, bald heads, while others keep their hair short and practical. Svartalfars seem untouched by emotions, especially compassion or mercy. When given a contract, a svartalfar clan seeks its target with grim diligence. Money means next to nothing to them, and attempts to appeal for pity go unheard. A svartalfar clan knows that if they don't end the target's life, another clan will do so, which is a blow to the reputation and standing of the clan that failed.

Svartalfar communities on the Shadow Plane are usually very small, featuring slender towers and extensive underground chambers. Built on or near thin spots between the Shadow Plane and the Material Plane, these communities allow svartalfars easy access to Golarion, where many of their targets reside.

Recall Knowledge - Fey (Nature): DC 26

Svartalfar KillerCreature 8

UncommonLEMediumFey
Source Pathfinder #159: All or Nothing pg. 85
Perception +16; darkvision
Languages Aklo, Common, Elven, Sylvan
Skills Acrobatics +18, Arcana +16, Deception +18, Intimidation +18, Occultism +16, Stealth +18, Thievery +14
Str +1, Dex +6, Con +2, Int +4, Wis +2, Cha +3
Items +1 striking elven curve blade, crossbow with 20 bolts, graveroot (2), leather armor
AC 27; Fort +11, Ref +19, Will +16
HP 135; Weaknesses cold iron 10
Speed 25 feet
Melee Single ActionSingle Action elven curve blade +21 [+16/+11] (finesse, forceful), Damage 2d8+5 slashingRanged Single ActionSingle Action crossbow +20 [+15/+10] (range increment 120 feet, reload 1), Damage 1d8+4 piercingArcane Innate Spells DC 26, attack +18; 3rd shocking grasp; 2nd invisibility (×2); 1st ray of enfeeblement, true strike; Cantrips (4th) acid splash, chill touch, electric arc, produce flame
Shadow Step Two ActionsTwo Actions The svartalfar killer fades into shadow, Strides up to twice its Speed, and reforms. This movement doesn't trigger reactions, but the svartalfar killer must begin and end in an area of dim light or darkness.Sneak Attack A svartalfar killer deals an extra 2d6 precision damage to flat-footed creatures.Spell-Imbued Blade Two ActionsTwo Actions The svartalfar killer chooses acid splash, produce flame, ray of enfeeblement, or shocking grasp and makes a melee Strike. If the svartalfar killer hits, they cast the chosen spell through the weapon at the same target. The spell's attack roll is the same result as the Strike.