Adjustments
Adventuring Gear
View all assistive items.
Assistive Items
View all types of contracts.
Contracts (4)
Cursed Items
View all types of customizations.
Customizations (5)
Intelligent Items
View all types of services.
Services (6)
View all types of shields.
Shields (3)
Siege Weapons
Spellhearts
View all types of wands.
Wands (3)
View all types of worn items.
Worn Items (5)

All Creatures
Abilities | Filter | Monsters | NPCs


Teyam Ishtori

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 49

Elite | Normal | Weak
Proficiency without Level

Teyam IshtoriCreature 19

UniqueNETinyUndead
Source Pathfinder #149: Against the Scarlet Triad pg. 61
Female demilich
Perception +25; darkvision, true seeing
Languages Abyssal, Daemonic, Draconic, Elven, Infernal, Necril
Skills Acrobatics +31, Arcana +38, Deception +33, Occultism +35, Religion +31, Stealth +33
Str -3, Dex +6, Con +0, Int +8, Wis -2, Cha +6
Torpor Typically, a demilich is inert when encountered and doesn't take actions until its contingency reaction has been triggered (see below).
Items demilich eye gem (2)
AC 44; Fort +29, Ref +32, Will +35; +1 status to all saves vs. positive
HP 300 (negative healing); Immunities disease, paralyzed, poison, polymorph, unconscious; Resistances cold 10, electricity 10, fire 10, physical 10 (except bludgeoning)
Telekinetic Whirlwind (arcane, aura, evocation) 20 feet; Telekinetic whirlwind activates when the demilich ends torpor. Loose debris in the area whip up into a whirling storm. This obscures vision, making any creature in the area concealed, and causes creatures in its area (except the demilich) to treat all creatures as concealed. Any creature other than the demilich that enters or begins its turn in the aura takes 2d12 bludgeoning damage.
Contingency ReactionReaction A demilich has one permanent 8th-level contingency spell in effect with one of its arcane innate spells of 5th level or lower as the companion spell— typically dimension door. Trigger While the lich is in torpor, a creature disturbs the demilich's remains, touches its treasure, or casts a spell that would affect the demilich. Effect The demilich ends torpor, rolls initiative, and gains the effect of its contingency's companion spell. The contingency resets after 24 hours.
Countermeasures Free ActionFree Action Trigger The demilich's turn begins. Effect The demilich casts blink, fly, spell turning, or true seeing on itself. It usually chooses spell turning unless it already has that spell in effect.
Speed fly 30 feet
Melee Single ActionSingle Action jaws +36 [+31/+26] (reach 0 feet, finesse, magical), Damage 1d4+3 piercing plus 8d6 negativeArcane Innate Spells DC 43, attack +37; 10th wail of the banshee; 8th spell turning (at will); 4th blink (at will), dimension door (at will), telekinetic maneuver (at will); Cantrips (10th) mage hand, telekinetic projectile; Constant (6th) true seeing
Demilich Eye Gems (arcane) A demilich has gemstone eyes that glow when the demilich is active. Each eye contains an 8th-level spell that targets one creature (usually one eye has maze and the other polar ray). The demilich can Activate an eye. This uses the number of spellcasting actions the spell requires, and also requires command and envision components. When the demilich casts a spell from a gemstone eye, that eye stops glowing for 1d4 rounds, during which time that eye's spell can't be used. Occasionally, one or both of the two demilich eye gems can be harvested from a destroyed demilich as magic items.Devour Soul Single ActionSingle Action (arcane, necromancy, negative) Requirements A soul has been trapped in one of the demilich's blight quartz gems (see Trap Soul) for 24 hours. Effect The demilich consumes the soul. The soul is utterly destroyed, and the demilich regains HP equal to double the creature's level.Mental Magic A demilich can replace all material and somatic components for casting spells with verbal components, and can replace all Interact components for activating magic items with envision components.Staff Gems A demilich long ago absorbed the spells from a staff into gemstone nodules embedded in its skull, with larger nodules representing higher-level spells. It can cast any of the spells as though it were Activating the staff, and regains 1 charge per 4 hours spent in torpor, to a maximum of 10 charges.
Teyam Ishtori has the spells from a staff of power.
Trap Soul Single ActionSingle Action; command Frequency once per day per gem; Effect Ten blight quartz gemstones on the demilich's skull can trap the souls of the living. The Activated gem casts bind soul. This bind soul can target and affect a dying creature instead of a corpse. The dying creature can attempt a DC 43 Fortitude save; if it succeeds, it doesn't die and its soul is not trapped but it's enervated 2 (or is unaffected entirely on a critical success). When the soul of a creature gets trapped, the creature's body swiftly turns to dust.
The gemstones work like the black sapphires used in bind soul, except that they can hold creatures of up to 17th level and have a value of 200 gp apiece. The demilich can Devour a Soul it has trapped.