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PFS StandardScorned Hound

Scorned hounds rise from the most devoted dogs. They're incredibly possessive of their owners, allowing no living beings to approach and refusing to be parted.

Recall Knowledge - Undead (Religion): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Scorned HoundCreature 1

Source Book of the Dead pg. 142
Perception +7; darkvision, scent (imprecise) 30 feet, sense companion
Skills Acrobatics +5, Athletics +7, Stealth +5, Survival +5
Str +4, Dex +2, Con +2, Int -4, Wis +2, Cha -1
Sense Companion (detection, divination, occult) A scorned hound knows the direction of its past owner or family (as long as they're both on the same plane), but not the distance.
AC 15; Fort +9, Ref +7, Will +5
HP 22 (negative healing); Immunities death effects, disease, paralyzed, poison, sleep
Stench (aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 14 Fortitude save or become sickened 1 (plus slowed 1 for as long as it's sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Speed 30 feet
Melee jaws +9 [+4/-1], Damage 1d6+2 piercingBetray the Pack The hound's Strikes deal 1d4 additional damage to creatures that were once its owner, companion, fellow pet, family, household, or pack.

All Monsters in "Risen Pet"

Predatory Rabbit-1
Scorned Hound1

Risen Pet

Source Book of the Dead pg. 142
Bonds of loyalty that endure beyond death reanimate pets to crawl from their graves within days of dying, returning to the side of their past owners, family, or pack. Unfortunately, death irrevocably changes a risen pet. They return as aggressive, predatory beasts, difficult to control and easy to anger. Even the most friendly and docile of pets becomes sadistic and violent in undeath— fixating first on those it views as competition for the attention of its owners. When a risen pet is jilted, rebuffed, or offended by its owner, it turns on them.

Sidebar - Treasure and Rewards Lairs and Loot

Risen pets linger near where they were slain or buried. In pet cemeteries, many risen pets might congregate together for ghoulish frolics. Pets buried in a backyard or under the floorboards might dwell in the homes in which they lived their lives, even after their owners are dead and the home crumbles around them into ruin. Within these dilapidated lairs, risen pets hoard the possessions of their owners, both valuable treasure and worthless trinkets with sentimental value.