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Hooktongue

This creature did not include a description.

Recall Knowledge - Animal (Nature): DC 42
Unspecific Lore: DC 40
Specific Lore: DC 37

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite HooktongueCreature 15

Legacy Content

Unique N Huge Amphibious Animal 
Source Kingmaker Adventure Path pg. 97
Variant water orm
Perception +27; darkvision
Languages Aquan; (can't speak any language)
Skills Athletics +30, Stealth +29
Str +8, Dex +5, Con +5, Int -3, Wis +5, Cha +0
Slow Metabolism Hooktongue can go for 10 years without feeding. After this, its hunger makes it slowed 1 but doesn't otherwise impact its lifespan. If Hooktongue is slowed as a result of starvation, it can remove this condition by using Swallow Whole to gulp down a meal.
Undetectable (abjuration, primal) Hooktongue automatically tries to counteract any detection, revelation, or scrying divination attempted against it, using its Stealth modifier for the counteract check.
AC 37; Fort +29, Ref +27, Will +25
HP 295; Resistances cold 15, fire 15
Speed 20 feet, swim 50 feet
Melee [one-action] jaws +32 [+27/+22] (reach 15 feet), Damage 3d12+2+14 piercing plus GrabMelee [one-action] tongue +32 [+28/+24] (agile, reach 25 feet), Damage 3d8+2+14 piercing plus Hooktongue VenomCapsize [one-action] (attack) Hooktongue attempts to capsize an aquatic vessel of its size or smaller that it's adjacent to. It must succeed at an Athletics check with a DC of 37 or the pilot's Sailing Lore DC, whichever is higher.Hooktongue Venom (poison) Saving Throw Fortitude DC 36; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and clumsy 1 (1 round); Stage 2 3d6 poison damage, clumsy 1, and confused (1 round); Stage 3 4d6 poison damage, clumsy 2, and confused (1 round)Poison Spray [two-actions] (evocation, poison, primal) Hooktongue sprays poison from its throat in an 80-foot line that deals 15d6 poison damage (DC 36 basic Reflex save). A creature that fails or critically fails this save is exposed to Hooktongue Venom as well. Hooktongue can't use Poison Spray again for 1d4 rounds.Swallow Whole [one-action] (attack) Large, 2d10+10 bludgeoning, Rupture 28Water Travel [three-actions] (primal, transmutation, water) Hooktongue dissolves into water, appearing only as a long, serpentine silhouette on the waves. While in this form, Hooktongue's swim Speed increases to 600 feet, it automatically succeeds at Athletics checks to Swim, and it gains a +4 circumstance bonus to Stealth checks in water. Hooktongue can remain in this form for 8 hours but can't enter salt water when using this ability. Hooktongue can return to its normal form using a single action, which has the concentrate trait.