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Naiad Queen

Naiad queens rule over pristine wildernesses centered on untouched lakes or other bodies of fresh water. Bards’ songs and artists’ paintings of nymphs tend to depict naiad queens in their slightly more humanoid forms, which they don when they make the rare journey into civilized lands to garner allies or gauge threats.

Most naiad queens treat those who respect their domains with kindness, but they are fierce and quick in eliminating foes. Their blinding beauty and breadth of offensive spells make naiad queens fierce opponents if forced into a fight.

Recall Knowledge - Fey (Nature): DC 25

Naiad QueenCreature 7

Source Bestiary pg. 248
Perception +18; low-light vision, speak with animals
Languages Common, Elven, Sylvan
Skills Acrobatics +16, Athletics +9 (+13 to Swim), Diplomacy +20, Medicine +15, Nature +15, Performance +20, Stealth +14, Survival +15
Str +0, Dex +5, Con +4, Int +3, Wis +4, Cha +7
Tied to the Land
Wild Empathy The naiad can use Diplomacy to Make an Impression on and make very simple Requests of animals.
AC 26; Fort +15, Ref +18, Will +17
HP 100; Resistances fire 10; Weaknesses cold iron 10
Nymph’s Beauty (aura, emotion, enchantment, mental, primal, visual) 30 feet. DC 23. On a failed save, the target is stunned 1 for this turn and whenever it begins its turn within 30 feet of the naiad queen for the next 24 hours, even if it can’t see her on subsequent turns.
Speed 25 feet, swim 25 feet
Melee Single ActionSingle Action aqueous fist +17 [+13/+9] (agile, finesse, magical, water), Damage 2d6+6 bludgeoningPrimal Prepared Spells DC 28, attack +18; 4th heal, summon animal; 3rd earthbind, haste, heal; 2nd animal messenger, faerie fire, tree shape; 1st fleet step, gust of wind, negate aroma; Cantrips (4th) detect magic, guidance, light, ray of frost, stabilize
Primal Innate Spells DC 28; 4th tidal surge (at will); 1st charm, create water
Change Shape Single ActionSingle Action (polymorph, primal, transmutation)Focus Beauty Single ActionSingle Action (emotion, enchantment, incapacitation, mental, primal, visual) On a failed save, if the target was already affected by the naiad queen’s beauty, the image of the queen sears into the creature’s mind, allowing no further sight and effectively blinding the creature until restored via restore senses or a similar effect, or until the naiad queen chooses to remove the effect using a single action, which has the concentrate trait.Inspiration Three ActionsThree Actions (emotion, enchantment, mental, primal)Water Healing Two ActionsTwo Actions (concentrate, healing, necromancy, primal) While within any body of water in her domain, the naiad queen heals 28 Hit Points every 10 minutes.

All Monsters in "Nymph"

Dryad Queen (Hamadryad)13
Naiad Queen7


Source Bestiary pg. 246
Nymphs are a family of fey that take the form of beautiful humanoids with elven features and have a deep association with the natural world. The most common of their kind are the dryads, which are spirits that embody great trees, but many other kinds of nymphs exist, including naiads, who watch over bodies of water. All nymphs are guardians of some element of nature, typically a specific tree or pond, or even—in the case of nymph queens—whole forests or massive bodies of water.

Nymph Queens

Nymph queens are powerful nymphs that rule over entire regions of untouched wilderness, not just single trees or ponds. Every variety of nymph can have a queen. Naiad queens are among the most prominent, and more often interact with nearby mortals. Thus, some scholars refer to naiad queens as simply “nymphs.”

Nymph Queen Abilities

A nymph queen is 6 to 10 levels higher than an ordinary nymph of the same type, with enhanced numerical statistics and improved Strikes to match. A nymph queen’s ward is a significant region, and she strengthens and vivifies this territory with her presence. Nymph queens are not dependent on their wards and lose the corresponding ability (such as a dryad’s tree dependent ability); instead, they gain the tied to the land ability, as described below. A nymph queen also gains the nymph’s beauty aura and the Focus Beauty action, which have varying effects based on the queen’s original type. She gains the Inspiration ability, allowing her to bestow a gift of inspiration on those who catch her fancy, and the Change Shape ability to change her form. Finally, she gains primal prepared spells as a druid of her level.

Change Shape Single ActionSingle Action (polymorph, primal, transmutation) Nymph queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a more humanoid-looking version of their natural form.
Focus Beauty Single ActionSingle Action (emotion, enchantment, mental, primal, visual) The nymph queen focuses her beauty upon a target within her aura. The creature must attempt a Will save. On a failure, it is affected as if by the nymph queen’s nymph’s beauty aura; if it was already affected by the aura, it suffers a greater effect described in the nymph queen’s entry. A nymph queen can Focus Beauty on a given creature only once per turn.
Inspiration Three ActionsThree Actions (emotion, enchantment, mental, primal) A nymph queen can inspire a single intelligent creature by giving that creature a token of her favor, typically a lock of her hair. As long as the creature carries her token and remains in good standing with the nymph queen, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves.
If a nymph queen grants her Inspiration to a bard and the nymph queen is that bard’s muse, the bard gains an additional benefit depending on their muse theme: for lore muse, the bard also gains a +1 status bonus to all Lore checks; for maestro muse, the status bonus to Performance checks increases to +2 for the purpose of determining the effects of compositions; for polymath muse, the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against fey.
Nymph’s Beauty (aura, emotion, enchantment, mental, primal, visual) 30 feet. Creatures that start their turn in the aura must succeed at a Will save or suffer an effect described in the nymph queen’s entry.
Tied to the Land A nymph queen is intrinsically tied to a specific region, such as a forest for a dryad queen. As long as the queen is healthy, the environment is exceptionally resilient, allowing the nymph queen to automatically attempt to counteract spells and rituals such as blight that would harm the environment, using her Spell DC with a counteract level equal to the highest-level druid spell she can cast. When the nymph queen becomes physically or psychologically unhealthy, however, her warded region eventually becomes twisted or unhealthy as well. In that case, restoring the nymph queen swiftly heals the entire region.

Sidebar - Additional Lore Inspirations for Art

Nymphs are living manifestations of beauty and grace, and as such they are often the subjects of art—sculpture and paintings in particular. Promising a nymph to immortalize them in a work of art can be an excellent way to secure that nymph’s favor, but one should take care to ensure that the nymph admires and is proud of the artistic effort’s final result, lest the nymph be insulted and lash out with her powerful magic.

Sidebar - Locations Nymph Locations

Nymphs tend to be closely associated with specific areas of natural splendor and beauty—woodlands for dryads, rivers for naiads. Areas where nymphs dwell always look more pristine, breathtaking, and scenic than they would otherwise.

Sidebar - Treasure and Rewards Nymph Treasures

Nymphs sometimes carry magical trinkets or wear enchanted clothing or jewelry, but the greatest treasure a nymph queen can share is often her inspiration to those seeking a muse.

Sidebar - Related Creatures Other Nymphs

Naiads and dryads are the most well-known nymphs, but others exist as well. Hesperides, for example, are wards of the sunset and golden light and can be encountered dwelling on coastal cliffsides or remote islands. Lampads, on the other hand, are dark, moody nymphs found in wondrous, crystal-lined caverns deep underground.