All | Abilities | Families | Filter
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Eloko

If a biloko is lucky enough to consume several spellcasters or other creatures with innate magical abilities, it undergoes a subtle transformation over the course of 1 week. Such a fey is known as an eloko, and in addition to their incredible appetite (even by biloko standards), they have the supernatural ability to grow to immense size.

Recall Knowledge (Nature): DC 23

ElokoCreature 7

NESmallFey
Source Pathfinder #146: Cult of Cinders pg. 83
Perception +15; low-light vision, scent (imprecise) 30 feet
Languages Aklo, Mwangi, Sylvan
Skills Athletics +18, Crafting +13, Deception +15, Nature +13, Stealth +16, Survival +13
Str +6, Dex +5, Con +1, Int +0, Wis +4, Cha +1
Items blowgun (10 poisoned darts), +1 dagger
AC 25, Fort +12, Ref +18, Will +15
HP 115
Speed 20 feet
Melee Single ActionSingle Action jaws +17, Damage 2d8+8 piercingMelee Single ActionSingle Action dagger +18 (agile, magical, versatile S), Damage 1d4+8 piercingRanged Single ActionSingle Action blowgun +17 (agile, nonlethal, range increment 20 feet, reload 1), Damage 1 piercing plus 2d4 persistent poisonRanged Single ActionSingle Action dagger +18 (agile, magical, thrown 10 feet, versatile S), Damage 1d4+8 piercingPrimal Innate Spells DC 22; 1st charm
Inspired Feast (emotion, mental) If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour.Size Alteration Two ActionsTwo Actions (polymorph, primal, transmutation) The eloko is affected by a 4th-level enlarge spell. This lasts for 1 minute, and the eloko can Dismiss the Spell.Sneak Attack The eloko deals 2d6 extra precision damage to flat-footed creatures.

All Monsters in "Biloko"

NameLevel
Biloko Veteran4
Biloko Warrior1
Eloko7

Biloko

Source Pathfinder #146: Cult of Cinders pg. 82
Bilokos are crocodile-snouted fey who stalk the Mwangi Jungle and feast upon the flesh of humans. As cunning as they are vicious, bilokos employ deadly traps and guerilla hunting tactics to capture prey—typically hapless explorers or occasionally wayward villagers who believe bilokos to be cruel ancestral spirits. The most powerful of these creatures, known as elokos, wield potent transformative magic.

A biloko looks like a slender but wiry humanoid with a head resembling a crocodile’s, rust-colored skin, and blood-red eyes. It eats only the meat of humanoids, though it can survive for extended periods of time on a single meal thanks to its snake-like ability to consume a typical Medium humanoid creature whole, which it does by unhinging its jaws and slowly swallowing the victim from head to foot. Thanks to its acidic saliva and sharp teeth, a biloko can masticate its food into an easy-to-digest pulp, grinding flesh and bone into a compact mush, even while swallowing, and does not flinch while devouring meals two or three times its own size. A biloko that has recently fed is easily recognizable by its distended belly, though the fey is no less dangerous then, as it delights in killing and might have hungry comrades hiding among nearby.

Charming Predators

Bilokos’ connection to the First World grants them a limited ability to supernaturally charm their enemies. Bilokos use this power to lure stragglers away from their adventuring parties or confuse their opponents when a raid goes horribly awry. Large hunting parties of bilokos might charm entire groups of travelers, in which case these bilokos might bring their enchanted quarry back to their tribe to feast on (though they are more likely to simply enjoy the spoils of their efforts alone).

Guerilla Ambushers

Bilokos prefer to move about in small, stealthy packs in dark, isolated sections of the jungle. When a band of bilokos finds a suitable hunting ground, it claims the area exclusively, digging pit traps, crafting snares from vines, and building blinds high in trees where the predators can lie in ambush.

The Biloko City

In the jungles north of Lake Ocota, rumors speak of an incredibly powerful eloko who calls himself Emperor Sharptooth and rules over an entire city of bilokos and other fey. While such coordination between the capricious fey is not unheard of, explorers have been unable to verify these stories, as all who attempt to find the biloko settlement are never seen again. Recently, a group of Pathfinders based out of Nantambu has started collecting funds for an expedition to find this mysterious city and return with information (and possibly a wealth of treasure).