All | Abilities | Families | Filter
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Forge-Spurned

Evil dwarves who die having failed to live up to the exacting standards of the duergar god Droskar are sometimes forced to return to the material world as undead abominations known as forge-spurned.

Recall Knowledge - Undead (Religion): DC 22

Forge-SpurnedCreature 5

UncommonNEMediumFireUndead
Source Pathfinder #148: Fires of the Haunted City pg. 83
Perception +11; darkvision
Languages Common, Dwarven, Undercommon
Skills Athletics +14, Crafting +14, Droskar Lore +12
Str +5, Dex +2, Con +4, Int +1, Wis +2, Cha +0
Items warhammer, soul chain
AC 22, Fort +15, Ref +9, Will +11
HP 75 (eternal damnation, negative healing); Immunities death effects, disease, fire, paralyzed, poison, unconscious; Weaknesses cold 5
Eternal Damnation (divine, necromancy) As long as its soul chain remains intact, a forge-spurned can't be truly destroyed. It rises again fully healed at the next sundown, even if its physical body was destroyed.
Searing Heat (fire) A creature that touches a forge-spurned (including by Grappling it or hitting it with an unarmed attack) takes 2d6 fire damage with a DC 21 basic Reflex save.
Speed 20 feet
Melee Single ActionSingle Action soul chain +15 (disarm, trip), Damage 2d8+5 slashing plus 1d6 fireMelee Single ActionSingle Action warhammer +14 (shove), Damage 1d8+7 bludgeoningForge Breath Two ActionsTwo Actions (divine, evocation, fire) The forge-spurned breathes a cloud of stinging soot, ash, and glowing embers. This can affect either a 30-foot cone or a 20-foot burst centered on the forge-spurned and persists for 1d4 rounds. Each creature that moves into or starts their turn in the area takes 6d6 fire damage, with a DC 21 basic Reflex save. A creature that fails its save is also blinded for 1 minute. Creatures within the cloud are concealed, though not from the forge-spurned. The forge-spurned can’t use Forge Breath again until it has used Inflate Bellows.Inflate Bellows Two ActionsTwo Actions Requirement The forgespurned has used Forge Breath. Effect The forge-spurned draws a massive breath to refill its emptied lungs, enabling it to use Forge Breath again.Soul Chain (divine, fire, necromancy) If a creature is slain by an attack from the soul chain and the forge-spurned is able to retain the creature’s corpse, it can bind the creature’s soul into the soul chain (as bind soul) with a day of work at a forge and a successful DC 20 Crafting check. An individual whose soul is bound in this way can’t be resurrected unless the soul chain is destroyed (Hardness 5, HP 20, BT 10).

Sidebar - Treasure and Rewards Soul Chains

A forge-spurned wields a soul chain: a cursed +1 striking flaming spiked chain. Any other creature that has a soul chain must succeed at a DC 22 Will save each day at sundown or transform into a forge-spurned permanently. A forge-spurned stops at nothing to retrieve its soul chain if it’s lost.