|||
Home
Actions/Activities
Ancestries
Archetypes
Backgrounds
Classes
Conditions
Equipment
Feats
Hazards
Monsters
Rules
Setting
Skills
Spells/Rituals
Traits
Licenses
Sources
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Character Creation +
Ancestries
Archetypes
Backgrounds
Classes
Feats
Skills
Equipment
Spells/Rituals
Setting
Rules +
Actions/Activities
Conditions
Rules
Traits
Hazards
Monsters
Sources
About the Archives +
Licenses
Contact Us
Contributors
Support the Archives
Pathfinder 1
st
ed.
Pathfinder 2
nd
ed.
Starfinder
Toggle Theme
Archives of Nethys
Pathfinder 1E
|
Pathfinder 2E
|
Starfinder
All
|
Abilities
|
Families
|
Filter
A
|
B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
J
|
K
|
L
|
M
|
N
|
O
|
P
|
Q
|
R
|
S
|
T
|
U
|
V
|
W
|
X
|
Y
|
Z
Forge-Spurned
Evil dwarves who die having failed to live up to the exacting standards of the duergar god Droskar are sometimes forced to return to the material world as undead abominations known as forge-spurned.
Recall Knowledge - Undead
(
Religion
)
: DC 22
Forge-Spurned
Creature 5
Uncommon
NE
Medium
Fire
Undead
Source
Pathfinder #148: Fires of the Haunted City pg. 83
Perception
+11; darkvision
Languages
Common
,
Dwarven
,
Undercommon
Skills
Athletics
+14,
Crafting
+14,
Droskar Lore
+12
Str
+5,
Dex
+2,
Con
+4,
Int
+1,
Wis
+2,
Cha
+0
Items
warhammer
,
soul chain
AC
22,
Fort
+15,
Ref
+9,
Will
+11
HP
75 (eternal damnation, negative healing);
Immunities
death effects, disease, fire, paralyzed, poison, unconscious;
Weaknesses
cold 5
Eternal Damnation
(
divine
,
necromancy
) As long as its
soul chain
remains intact, a forge-spurned can't be truly destroyed. It rises again fully healed at the next sundown, even if its physical body was destroyed.
Searing Heat
(
fire
) A creature that touches a forge-spurned (including by Grappling it or hitting it with an unarmed attack) takes 2d6 fire damage with a DC 21 basic Reflex save.
Speed
20 feet
Melee
soul chain
+15 (
disarm
,
trip
),
Damage
2d8+5 slashing plus 1d6 fire
Melee
warhammer +14 (
shove
),
Damage
1d8+7 bludgeoning
Forge Breath
(
divine
,
evocation
,
fire
) The forge-spurned breathes a cloud of stinging soot, ash, and glowing embers. This can affect either a 30-foot cone or a 20-foot burst centered on the forge-spurned and persists for 1d4 rounds. Each creature that moves into or starts their turn in the area takes 6d6 fire damage, with a DC 21 basic Reflex save. A creature that fails its save is also blinded for 1 minute. Creatures within the cloud are concealed, though not from the forge-spurned. The forge-spurned can’t use Forge Breath again until it has used Inflate Bellows.
Inflate Bellows
Requirement
The forgespurned has used Forge Breath.
Effect
The forge-spurned draws a massive breath to refill its emptied lungs, enabling it to use Forge Breath again.
Soul Chain
(
divine
,
fire
,
necromancy
) If a creature is slain by an attack from the
soul chain
and the forge-spurned is able to retain the creature’s corpse, it can bind the creature’s soul into the
soul chain
(as
bind soul
) with a day of work at a forge and a successful DC 20
Crafting
check. An individual whose soul is bound in this way can’t be resurrected unless the soul chain is destroyed (Hardness 5, HP 20, BT 10).
Soul Chains
A forge-spurned wields a soul chain: a cursed
+1
striking
flaming
spiked chain
. Any other creature that has a
soul chain
must succeed at a DC 22 Will save each day at sundown or transform into a forge-spurned permanently. A forge-spurned stops at nothing to retrieve its
soul chain
if it’s lost.