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Shoony Militia Member

If shoonies had their way, war would cease to exist altogether, but they know this isn’t likely. Shoonies’ relative wealth of resources and their frailty compared to other humanoids make them a common target of violence and subjugation. Because of this, basic combat training is typically mandatory for all shoony village members. Few individuals pursue lifelong careers in service to their settlement’s militia, however. The passing down of a sword from one shoony soldier to another is a time-honored tradition, owing to the rarity of weapons in shoony society.

Recall Knowledge - Humanoid (Society): DC 21

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Shoony Militia MemberCreature 2

RareLGSmallHumanoidShoony
Source Pathfinder #153: Life's Long Shadow pg. 82
Perception +8; low-light vision, scent (imprecise) 30 feet
Languages Common, Shoony
Skills Acrobatics +8 (+9 to Tumble Through spaces of Medium or larger creatures), Athletics +10, Crafting +4, Society +6, Survival +6
Str +4, Dex +2, Con +1, Int +0, Wis +2, Cha +1
Items hide armor, javelin (2), longsword
AC 17; Fort +9, Ref +6, Will +8; A shoony's small, blunt snout and labyrinthine sinus system make them resistant to phenomena that assail the nose. When they rolls a saving throw against inhaled threats (such as inhaled poisons) and olfactory effects (such as xulgath stench), they get the outcome one degree of success better than the result of their roll.
HP 40
Speed 20 feet
Melee Single ActionSingle Action longsword +10 [+5/+0] (versatile P), Damage 1d8+4 slashingRanged Single ActionSingle Action javelin +10 [+5/+0] (range increment 30 feet, thrown), Damage 1d6+4 piercing

All Monsters in "Shoony"

NameLevel
Shoony Hierarch4
Shoony Militia Member2
Shoony Tiller0

Shoony

Source Pathfinder #153: Life's Long Shadow pg. 81
Shoonies are reclusive humanoids who resemble bipedal dogs with wrinkled faces and bulging eyes. They predominantly dwell in the grasslands and hilly plains of the Isle of Kortos. Shoony societies on Kortos are known for their agricultural prowess, industrious work ethic, and skill with tools to shape their environment.

Shoonies have a rich oral history and claim that their kind flourished all around Kortos in the days when the living god Aroden walked among them. Many shoonies believe that Aroden himself personally created the shoonies after he raised the island from the bottom of the sea, and that he had a deep affinity for their people. Whether or not such tales of companionship with the god of humanity are true, shoonies have drastically declined in numbers since Aroden’s death over a hundred years ago. Shoony elders point to strange environmental phenomena around their island home as one cause of their diminishment, and others attribute their decline to the rise of warmongering monsters in the area. In a world where might often makes right, it is hardly a surprise that the peaceful but timid shoonies are becoming increasingly rare.

Sidebar - Additional Lore Resources

Shoonies typically lack the resources to smelt and forge metal tools, weapons, and armor in any major capacity. Instead, they trade with other peoples for these precious resources. Farming, fishing, and hunting tools made of metal are especially vital to the shoony way of life, so shoony clans maintain good relations with any other clans or villages willing to trade with them. In exchange, shoony crops and animals grown for food make for reliable trade offerings, though the exchange rate is such that a shoony clan might acquire only one metal tool in a poor growing season.

Sidebar - Additional Lore Shoony Crops

While many shoony settlements rely on staple crops such as barley and beans, talented shoony farmers rarely settle for such mundane produce. Rumors speak of fiddlehead ferns that increase the speed of one’s gait, cabbages that fortify against toxins, and carrots that grant improved vision. Because shoonies alone know the secret to cultivating such wondrous vegetables, and because such veggies still rot and expire like mundane produce, finding these rare foodstuffs outside the Isle of Kortos is practically impossible.