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Brain Collector
The grotesque brain collectors (or neh-thalggus, as they call themselves) originate from worlds far beyond the known solar system, and are part of a conglomeration of hostile aliens known collectively as the Dominion of the Black. Whether driven by their own schemes or directives from sinister overlords, brain collectors arrive in living starships to harvest the brains of intelligent creatures. These aberrations draw no nutrition from brains, instead storing them for analysis and as vessels for occult magical energies.
A brain collector’s form evokes that of a tailless scorpion, but the pulsing brain-filled blisters that glisten along its back make them impossible to mistake for merely oversized arachnids. Baleful eyes glare from the joints on their legs, and the unsettling, intrusive whisper-thoughts they telepathically broadcast into the minds of those they seek to feed on can be interpreted as threats or promises alike.
Brain collectors have very little empathy for the denizens of any world they visit, despite the fact that certain cults venerate them, or the Dominion they hail from, as if they were gods. To brain collectors, terrestrial creatures are simply resources for their magical needs and occult powers. They have little interest in worshipping gods or being worshipped themselves, yet they do practice strange forms of religion of their own, in which they consider the primordial forces of deep space as worthy of faith and fear.
Recall Knowledge - Aberration
(
Occultism
)
: DC 26
Brain Collector
Creature 8
Uncommon
CE
Large
Aberration
Source
Bestiary pg. 46
Perception
+18; darkvision
Languages
Abyssal
,
Aklo
,
Common
,
Draconic
,
Protean
,
Undercommon
; telepathy 100 feet
Skills
Acrobatics
+17,
Arcana
+18,
Athletics
+16,
Lore
+18 (all subcategories),
Occultism
+21,
Stealth
+17
Str
+6,
Dex
+3,
Con
+5,
Int
+4,
Wis
+4,
Cha
+3
AC
26;
Fort
+15,
Ref
+13,
Will
+18; +1 status to all saves vs. magic
HP
140;
Immunities
confused;
Weaknesses
brain loss
Brain Blisters
A brain collector has seven brain blisters on its back that it uses to house stolen brains. A brain collector without all seven blisters full is stupefied with a value equal to the number of empty blisters.
Brain Loss
If a brain collector takes 30 damage from a critical hit or takes 25 mental damage, it must succeed at a DC 26 save (Fortitude for critical damage or Will for mental damage) or one of its brain blisters is destroyed.
Speed
25 feet, fly 30 feet
Melee
Jaws +20 [
+15/+10
],
Damage
2d12+6 piercing plus brain collector venom
Melee
Claw +20 [
+16/+12
] (
agile
),
Damage
2d8+6 slashing
Occult Spontaneous Spells
DC 26, attack +18;
4th
confusion
,
phantasmal killer
(2 slots);
3rd
dispel magic
,
haste
,
paralyze
(3 slots);
2nd
humanoid form
,
invisibility
,
mirror image
,
paranoia
(4 slots);
1st
mindlink
,
ray of enfeeblement
,
true strike
,
unseen servant
(4 slots);
Cantrips
(4th)
dancing lights
,
detect magic
,
mage hand
,
prestidigitation
Brain Collector Venom
(
poison
)
Saving Throw
DC 26 Fortitude;
Maximum Duration
6 rounds;
Stage 1
1d6 poison damage and
enfeebled 1
(1 round);
Stage 2
1d6 poison damage,
enfeebled 1
, and
slowed 1
(1 round);
Stage 3
2d6 poison damage,
enfeebled 2
, and
slowed 1
(1 round)
Collect Brain
(
manipulate
) The brain collector collects a brain of a creature that has been dead for no more than 1 minute. It can then use an Interact action to secure the brain in one of its empty brain blisters
Dominion of the Black
Brain collectors typically hunt alone, yet some adopt morbid cults that include followers who hope to have their own brains harvested by these alien invaders. The Dominion of the Black includes a wide array of monstrous aliens, of which the brain collectors are merely the most commonly encountered on terrestrial worlds. Many of these aliens have affinities for stealing thoughts, inhabiting bodies, or feeding on memories—the focus on the consumption of brains and of identities suggesting disturbing truths about their coalition.