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Isqulug
The isqulug's appearance, though unsettling, might be its least awful aspect. The creature resembles a bipedal amphibian with tentacles instead of arms and a head composed of an undulant mass of what appear to be shifting, slimy transparent eggs filled with writhing larvae. In truth, these larvae constitute the mind and consciousness of the isqulug—its “body” is little more than an organic suit manufactured from the flesh of those it has consumed, analogous to the complex web of a spider or the hive of a colony of bees, but fully capable of movement and violence.
Recall Knowledge - Aberration
(
Occultism
)
: DC 30
Isqulug
Creature 11
Uncommon
NE
Medium
Aberration
Amphibious
Source
Bestiary 2 pg. 149
2.0
Perception
+24;
greater darkvision
, host scent 30 feet
Languages
Aklo
Skills
Acrobatics
+22,
Athletics
+24,
Nature
+22,
Survival
+22
Str
+7,
Dex
+5,
Con
+7,
Int
+3,
Wis
+7,
Cha
+5
Host Scent
An isqulug can precisely sense any creature infected with isqulugia within 30 feet, and knows the current stage of the disease.
AC
31
all-around vision
;
Fort
+24,
Ref
+20,
Will
+18
HP
230, regeneration 10 (deactivated by cold);
Immunities
swarm mind
;
Resistances
fire 10;
Weaknesses
cold 10
Speed
25 feet, swim 25 feet; swamp stride
Melee
tentacle +22 [
+18/+14
] (
agile
,
reach 10 feet
),
Damage
2d12+11 bludgeoning plus isqulugia
Primal Innate Spells
DC 30, attack +22;
6th
tangling creepers
;
5th
control water
,
entangle
(at will),
hallucinatory terrain
,
obscuring mist
(at will);
4th
fly
;
Cantrips
(5th)
dancing lights
Expel Infestation
The isqulug expels larvae from the hivemind in its head in a 30-foot cone. Creatures in this area take 6d10 piercing damage as the swarm feeds on their flesh (DC 30 basic Reflex save). Any creature that takes damage is exposed to isqulugia. The isqulug becomes
stupefied 1
for 1d4 rounds, during which it can't Expel Infestation.
Isqulugia
(
disease
,
incapacitation
,
primal
,
transmutation
,
virulent
) Isqulugia's
sickened
,
slowed
, and
paralyzed
conditions can't be removed until this affliction is removed;
Saving Throw
DC 30 Fortitude;
Stage 1
sickened 1 (1 hour);
Stage 2
fatigued
and sickened 2 (1 day);
Stage 3
fatigued and slowed 1 (1 day);
Stage 4
paralyzed (1 day);
Stage 5
the creature dies, and its body violently transforms into a new isqulug.
Wish
, similar magic, or a 9th-level
resurrect
ritual can return the victim to life. The new isqulug remains even if the victim is brought back to life.
Malleability
The isqulug can
Squeeze
through tight spaces as if it were a Small creature. While Squeezing, it can move at its full Speed. The isqulug can even Squeeze through spaces that typically fit only a Tiny creature, but does so at the standard speed for Squeezing.
Swamp Stride
An isqulug ignores difficult terrain that's caused by typical features of swamps.
Exiles from Beyond
These disgusting parasites originally manifested in the
First World
, but the fey denizens of that realm found them too awful to endure and exiled them to the
Material Plane
. Over time, the isqulugs sloughed off their fey features for new, more powerful bodies of their own. Reports of stranger variants flourishing in areas such as
demon
-defiled Tanglebriar and remote fungi-ridden vaults in Orv, however, suggest their foothold on Golarion has become more established than previously thought.