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Shino Hakusa (Level 20)

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Recall Knowledge - Humanoid (Society): DC 50

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Shino Hakusa (Level 20)Creature 20

Source Pathfinder #168: King of the Mountain pg. 53
Female Tian-Min ninja
Perception +34; lifesense
Languages Common, Goblin, Tien, Ysoki
Skills Acrobatics +38, Athletics +35, Deception +33, Medicine +35, Occultism +35, Thievery +33
Str +6, Dex +7, Con +4, Int +2, Wis +3, Cha +1
Items potion of flying, +3 major striking greater shock handwraps of mighty blows, potion of haste
AC 45; Fort +33, Ref +36, Will +30; +3 status to all saves vs. necromancy
HP 360
Nimble Dodge ReactionReaction Trigger Hakusa is targeted with a melee or ranged attack by an attacker she can see; Effect Hakusa gains a +2 circumstance bonus to AC against the triggering attack.
Speed 30 feet
Melee Single ActionSingle Action fingers +38 [+34/+30] (agile, finesse, magical, unarmed), Damage 4d6+14 piercing plus ki absorptionMelee Single ActionSingle Action palm +37 [+32/+27] (forceful, magical, shove, unarmed), Damage 6d6+14 bludgeoning plus ki absorptionRanged Single ActionSingle Action vitality blast +38 [+33/+28] (magical, negative, range 60 feet, unarmed, versatile positive), Damage 4d8+8 negativeKi Absorption (necromancy) Hakusa absorbs vitality with each blow. She gains fast healing 10 for 1 round whenever she successfully Strikes with a melee unarmed attack.Pressure Point Attack Two ActionsTwo Actions Hakusa rapidly strikes at pressure points to debilitate a foe. She makes a fingers Strike. On a hit, the target takes damage as normal and must attempt a DC 43 Fortitude save. Regardless of the result of the save, the target is then temporarily immune to Pressure Point Attack for 1 minute.
Critical Success The target is unaffected.
Success The target's muscles become temporarily weaker. For 1 round, the target is enfeebled 2, and any time it attempts to take an action with the manipulate trait, the action is disrupted unless it succeeds at a flat check with a DC equal to 5 + its enfeebled value.
Failure As success, but the duration is 1 minute.
Critical Failure As success, but the duration is 1 minute, the flat check is DC 11, and the target takes a –10-foot status penalty to all Speeds for the duration.
Sneak Attack Hakusa's Strikes deal an extra 5d6 precision damage to flat-footed creatures.Swallows in Flight Two ActionsTwo Actions (certain kill, necromancy, negative) Frequency once per round; Effect Hakusa strikes a series of pressure points on her target's body that redirects its ki to the heart, before following up with a palm strike to the sternum. She makes a fingers Strike and a palm Strike, dealing damage as normal. If both hit, the target takes 8d10 negative damage as its life energy escapes from its body in a shower of bird-shaped sparks. The target attempts a DC 43 Fortitude save.
Critical Success The target is unaffected.
Success The target takes half the negative damage.
Failure The target takes full damage, its life energy exploding violently from its back in a 30-foot cone originating from the target. All of Hakusa's other enemies in the cone also take the negative damage (DC 43 basic Fortitude save).
Critical Failure As failure, but the target takes double negative damage.