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Blue Viper (Level 20)

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Recall Knowledge - Humanoid (Society): DC 50

Elite | Normal | Weak

Blue Viper (Level 20)Creature 20

Source Pathfinder #168: King of the Mountain pg. 54
Male ysoki poisoner
Perception +33; low-light vision
Languages Common, Goblin, Tien, Ysoki
Skills Acrobatics +35, Athletics +29, Deception +28, Diplomacy +26, Stealth +35, Thievery +33
Str +3, Dex +7, Con +4, Int +5, Wis +3, Cha +2
Infused Items Blue Viper carries the following infused items: 3 major acid flasks, 5 black lotus extracts, 3 major bottled lightnings, 4 true elixirs of life, 3 major frost vials, 2 mindfog mists, 3 oblivion essences (Adventure Path #149 79), 3 major tanglefoot bags, 5 tears of death, and 2 major thunderstones. These items last for 24 hours, or until the next time Blue Viper makes his daily preparations.

Items +3 major striking shortsword, dragon bile (applied to body), hidden cheek needles
AC 44; Fort +30, Ref +36, Will +33; +3 status to all saves vs. transmutation
HP 366; Immunities poison
Poisoned Coat ReactionReaction Trigger A creature adjacent to Blue Viper hits him with a melee unarmed Strike Effect The triggering creature is exposed to dragon bile. This consumes the poison, and Blue Viper can't use Poisoned Coat again until he takes 10 minutes and uses one dose of contact or injury poison to apply to his clothing.
Speed 25 feet
Melee Single ActionSingle Action shortsword +38 [+34/+30] (agile, finesse, versatile S), Damage 4d6+11 piercingRanged Single ActionSingle Action alchemical bomb +38 [+33/+28] (range increment 20 feet, splash), Effect varies by bombRanged Single ActionSingle Action hidden cheek needles +35 [+30/+25] (concealable, range increment 10 feet), Effect 9 piercing plus tears of death or black lotus extractPlum Rain Deluge Three ActionsThree Actions (certain kill, transmutation) Frequency once per round; Effect Blue Viper accelerates the flow of time so his poisons run their course faster. He Interacts to draw a contact poison and throws it in the air, where it showers down in a 20-foot burst within 60 feet. All creatures in the burst are automatically exposed to the poison, bypassing any onset time, and each creature must attempt a saving throw against that poison. If a creature fails, the duration of any beneficial spells or effects affecting the creature are reduced by 3 rounds (or by 6 rounds on a critical failure).Pinpoint Poisoner When Blue Viper successfully Strikes a flat-footed creature with a poisoned weapon or exposes a flat-footed creature to an inhaled poison, the creature takes a –2 circumstance penalty to its initial save against that poison.Poison Spray Single ActionSingle Action Requirements Blue Viper is holding a contact or injury poison; Effect Blue Viper swigs the poison and sprays it out of his mouth, affecting a 15-foot cone. Blue Viper is not exposed to the poison. All creatures in the cone are immediately exposed to the poison, bypassing any onset time, and each creature must attempt a Fortitude save against the poison.Potent Poisoner Blue Viper's infused poisons have a DC of 47.Quick Application Single ActionSingle Action Blue Viper Interacts to draw an injury poison and applies it to a weapon he is holding.Quick Bomber Single ActionSingle Action Blue Viper Interacts to draw a bomb, then Strikes with it.