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PFS LimitedBosun

A ship's boatswain, or bosun, leads the deckhands who maintain the ship.

Recall Knowledge - Humanoid (Society): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak
Proficiency without Level

BosunCreature 3

N Medium Human Humanoid 
Source Gamemastery Guide pg. 243
Perception +8
Languages Common
Skills Acrobatics +9, Athletics +9, Intimidation +9, Sailing Lore +11
Str +2, Dex +4, Con +1, Int +0, Wis +1, Cha +2
Items naval pike (functions as spear), dagger
AC 19; Fort +6, Ref +11, Will +8
HP 45
Speed 25 feet
Melee fist +13 [+9/+5] (agile, nonlethal), Damage 1d6+5 bludgeoningMelee naval pike +11 [+6/+1], Damage 1d6+5 piercingMelee dagger +13 [+9/+5] (agile, versatile S), Damage 1d4+5 piercingRanged naval pike +13 [+8/+3] (thrown 20 feet), Damage 1d6+5 piercingBosun's Command (auditory, concentrate, emotion, linguistic, mental) Frequency once per round; Effect The bosun orders an ally to attack or to get in position. Until the end of the ally's next turn, they gain the bosun's choice of a +2 status bonus to attack rolls or a +10-foot status bonus to their Speeds.Pike and Strike The bosun Strikes with their naval pike. If this Strike hits, the bosun can either move the target 5 feet within the pike's reach or make a fist Strike against the target without increasing their multiple attack penalty until after the fist Strike.

All Monsters in "Seafarers"

Ship Captain6


Source Gamemastery Guide pg. 242
Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.

Sidebar - Additional Lore Nautical Superstitions

  • Never use phrases like “good luck,” “drowned,” or “goodbye.”
  • No whistling onboard.
  • Never kill certain creatures, such as albatrosses or dolphins.
  • Never change the name of a vessel without protective rites.
  • Never set sail on certain days of the week.
  • Tengus absorb bad luck into themselves to create good luck.

Sidebar - Advice and Rules Shipboard Spells

The captain can gain all these spells in place of Dual Disarm. The bosun can exchange Pike and Strike to gain the cantrips and 1st-level spells. Primal Prepared Spells DC 24 (DC 18 bosun), attack +16 (+10 bosun); 2nd summon elemental, water breathing, water walk; 1st feather fall, gust of wind (×2); Cantrips (2nd, 1st for bosun) electric arc, guidance, know direction, light, tanglefoot