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Dero Stalker

Dero stalkers are those charged with exploring the surface world by night and seeking out new victims to abduct.

Recall Knowledge (Society): DC 16

Dero StalkerCreature 2

CESmallDeroHumanoid
Source Bestiary pg. 84
Perception +5; darkvision
Languages Aklo, Undercommon
Skills Acrobatics +8, Medicine +3, Stealth +8, Thievery +8
Str +2, Dex +4, Con +3, Int +0, Wis -1, Cha +1
Items aklys, giant centipede venom (4 doses), hand crossbow (20 bolts)
AC 19, Fort +7, Ref +10, Will +3
HP 30; Weaknesses vulnerable to sunlight
Vulnerable to Sunlight A dero stalker takes 4 damage for every hour they’re exposed to sunlight.
Nimble Dodge ReactionReaction Requirements The dero stalker is not encumbered. Trigger A creature targets the dero with an attack and the dero can see the attacker. Effect The dero dodges out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.
Speed 20 feet
Melee Single ActionSingle Action aklys +8 (trip), Damage 1d6+2 bludgeoningRanged Single ActionSingle Action aklys +10 (Athletics skill at a distance up to the weapon’s first range increment. The skill check takes a –2 circumstance penalty. You can add the weapon’s item bonus to attack rolls as a bonus to the check. As with using a melee weapon to trip, a ranged trip doesn’t deal any damage when used to Trip. This trait usually only appears on a thrown weapon.">ranged trip, Interact action to pull the weapon back into your grasp after you have thrown it as a ranged attack or after it has been disarmed (unless it is being held by another creature).">tethered, thrown 20 feet), Damage 1d6+2 bludgeoningRanged Single ActionSingle Action hand crossbow +10 (range increment 60 feet, reload 1), Damage 1d6 piercing plus giant centipede venomOccult Innate Spells DC 17; Cantrips (1st) daze, ghost sound
Sneak Attack A dero stalker deals 1d6 extra precision damage to flat-footed creatures.

All Monsters in "Dero"

NameLevel
Dero Magister5
Dero Stalker2
Dero Strangler3

Dero

Source Bestiary pg. 84
Deros are short, wiry humanoids with milky white eyes, gray-blue skin, and wild shocks of off-white or gray hair. The descendants of a mysterious type of fey abandoned in the deepest, darkest caverns of Golarion, deros are the subject of fearful legends and folk tales to most of the world’s surface races. They skulk beneath major metropolitan areas, performing cruel and twisted experiments on unwilling subjects. A dero is 3 feet tall and weighs approximately 70 pounds.

Cytillesh

Deros grow and ingest a poisonous fungus called cytillesh, also known as brain mold. Cytillesh gives off a pale blue glow and can cause birth defects and various adverse effects. Deros aren’t fazed by these detriments, as prolonged exposure can also slow the effects of aging and, in rare cases, provide occult powers to certain individuals known as “magisters.” Deros can also brew cytillesh spores into a poison that creates delusions and hallucinations.

The Sun! It Burns!

Deros are fixated with curing their allergy to sunlight. To understand how the surface dwellers can withstand the light of the sun, deros conduct late-night raids on surface cities, abducting victims and performing terrible experiments on them. Those who survive are often returned with much of their memory erased and their bodies bearing mysterious scars. When these repressed memories surface, they lead to wild, hazy recollections of being abducted.