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Appearing as beautiful, well-dressed humans, jorogumo lurk in the high mountains and prey on travelers. These evil creatures can fully change into a giant spider or sprout spider legs from their backs, and they often keep giant spiders as pets. Jorogumo usually eat their prey, but some humanoids meet an even more gruesome fate as living incubators for jorogumo eggs. Though most jorogumos are solitary creatures, some have taken up worship of Norgorber and serve as valuable allies to thieves' guilds following that god's guise as the Gray Master.

Recall Knowledge - Humanoid (Society): DC 33

JorogumoCreature 13

Source Bestiary 3 pg. 141
Perception +26; darkvision
Languages Aklo, Common, Sylvan; tongues
Skills Acrobatics +25, Athletics +23, Crafting +22, Deception +28, Diplomacy +26, Performance +24, Stealth +23, Survival +24
Str +6, Dex +4, Con +5, Int +3, Wis +5, Cha +7
AC 33; Fort +22, Ref +23, Will +26
HP 270; Resistances poison 15; Weaknesses cold iron 10
Darting Legs ReactionReaction Requirements The jorogumo has their spider legs extended or has Changed Shape; Trigger The jorogumo is targeted with an attack; Effect The jorogumo raises a leg, gaining a +2 circumstance bonus to AC against the triggering attack.
Speed 30 feet, swim 30 feet
Melee Single ActionSingle Action jaws +27 [+22/+17], Damage 3d12+14 piercing plus jorogumo venomMelee Single ActionSingle Action claw +27 [+23/+19] (agile), Damage 3d8+14 slashingRanged Single ActionSingle Action web +23 [+18/+13] (range increment 60 feet), Effect Web TrapOccult Innate Spells DC 34; 7th summon animal (spiders only); 4th outcast's curse (×3), suggestion (×3); 3rd mind reading (at will); 1st charm (at will); Constant (5th) tongues; (2nd) speak with animals (spiders only)
Change Shape Single ActionSingle Action (concentrate, occult, polymorph, transmutation) The jorogumo takes on the appearance of any Small or Medium spider. This doesn't change their Speed or Strikes.Jorogumo Venom (incapacitation, poison) Saving Throw DC 32 Fortitude; Maximum Duration 4 hours; Stage 1 3d6 poison damage and stupefied 1 (1 round); Stage 2 3d6 poison damage and stupefied 2 (1 round); Stage 3 4d6 poison damage and stupefied 2 (1 round); Stage 4 paralyzed for 1d4 hours.Spider Legs Single ActionSingle Action (concentrate, occult, polymorph, transmutation) Requirement The jorogumo is in humanoid form; Effect Eight large spider legs sprout from the jorogumo's back, granting them a 40-foot climb Speed and allowing them to use the Darting Legs reaction.Web Trap A creature hit by the jorogumo's web attack is immobilized and stuck to the nearest surface, preventing the creature from moving. The DC to Escape or Force Open the web trap is 32.

Sidebar - Additional Lore Jorogumo Animosity

When facing a tengu, jorogumos usually fly into a rage and attempt to murder them as quickly as possible. Some jorogumo insist, without any factual support, that tengu can see through their trickery with a mere glance and are immune to their venom.