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Ganzi

Children of primeval chaos, ganzis intertwine the churning pandemonium of the Maelstrom with the more mundane tumult of mortal life. Some arise in bloodlines touched by creatures of chaos in generations previous, while others are changed by planar friction as the Maelstrom seethes upon the shores of creation, but all share the essence of anarchy in their blood and bone.

As children of chaos, ganzis vary wildly in appearance; protean-kin remain the most common, with patches of scales and feathers and mischievous slithering tails. Others might have stranger features, such as horns, glowing orange eyes, or limbs flickering with harmless auras of entropic energy. Ganzis might be dramatically shorter, taller, thinner, or stouter than is typical for their ancestry, and it's not uncommon for them to be mistaken for more common planar scions.

Independent-minded to a fault, often creative and capricious, ganzis prefer professions that allow them to serve as their own masters. If such a profession gives a ganzi opportunity to baffle or befuddle Golarion's more staid citizens, then all the better. Many ganzis develop reputations as outgoing, deviant, or thrill-seeking, and many heartily embrace these reputations and lean into them. Of all the planar scions, ganzis are among the most likely to take up life as wanderers.

Ganzis with a taste for close combat are sometimes drawn to martial arts, turning their curious forms into potent and unexpected weapons. It's common to find such ganzi in the temporary employ of others, whether out of a legitimately shared ideology or simply the need for money. Just as often, though, one may simply find a ganzi martial artist demonstrating their craft on a street corner or dealing out justice to enforcers of cruel laws.

Recall Knowledge - Humanoid (Society): DC 18

Elite | Normal | Weak

Ganzi Martial ArtistCreature 3

CNMediumGanziHumanHumanoid
Source Bestiary 3 pg. 205
Perception +9; low-light vision
Languages Common, Protean
Skills Acrobatics +9, Athletics +10, Deception +7, Performance +7, Stealth +9
Str +3, Dex +4, Con +0, Int -1, Wis +2, Cha +2
Items explorer's clothing, shuriken (20)
AC 21; Fort +7, Ref +11, Will +9; +1 to saves vs. effects that cause the controlled condition
HP 36; Resistances acid, electricity, or sonic 1 (chosen randomly each day)
Speed 35 feet
Melee Single ActionSingle Action foot +11 [+7/+3] (agile, finesse, sweep), Damage 1d8+5 bludgeoningRanged Single ActionSingle Action shuriken +11 [+7/+3] (agile, thrown 20 feet), Damage 1d4+5 piercingDivine Innate Spells DC 19, attack +11; 2nd two of the following chosen at random each day using 1d12 (1: acid arrow; 2: blur; 3: hideous laughter; 4: humanoid form; 5: illusory object; 6: mirror image; 7: resist energy; 8: see invisibility; 9: shatter; 10: sound burst; 11: spider climb; 12: telekinetic maneuver)
Flurry of Kicks Single ActionSingle Action Frequency once per turn; Effect The martial artist makes two melee Strikes. The martial artist applies their multiple attack penalty to these Strikes normally.Handspring Kick Single ActionSingle Action Requirements The martial artist has both hands free; Effect The martial artist Steps, then makes a melee Strike at a –1 penalty.

Sidebar - Additional Lore Ganzi Martial Arts

Ganzi martial artists are often drawn to styles that emphasize acrobatics, mobility, flexibility, or artistry. The ganzis of Arcadia are particularly famous for a dancelike style—rarely shared with outsiders—which emphasizes fluid motion over rigid positioning and commonly employs maneuvers such as inverted kicks and sweeping leg strikes.

All Monsters in "Planar Scion"

NameLevel
Aasimar5
Aphorite4
Duskwalker4
Ganzi3
Tiefling3

Planar Scion

Source Bestiary pg. 262
Many immortals dwell upon the other planes of the Great Beyond. Some are benevolent and kindly, like angels. Others are cruel and destructive, like demons. And some flt roles outside of morality, like psychopomps. It’s far from unheard of that mortals and immortals alike become entangled romantically, and the children of such engagements carry a supernatural element in their bloodlines for generations to follow. After the first generation, this otherworldly influence usually lies dormant, but now and then, the influence can manifest strongly in descendants many years later. These inheritors of extraplanar legacies are known collectively as planar scions.

Sidebar - Additional Lore Extraplanar Humanoids

An important distinction exists between planar scions and extraplanar humanoids, such as fetchlings. Fetchlings and other extraplanar humanoids represent true ancestral groups with their own physical and cultural identities and traditions. Planar scions are members of diverse ancestries who share a similar inheritance from extraplanar beings and, with exception of marids, typically integrate into other humanoid societies instead of building their own.

Sidebar - Related Creatures Other Planar Scions

As many types of planar scions exist as planes of existence, and even then there are significant differences between scions depending on the exact nature of their extraplanar forebears. Angelic scions are known as aasimars, fiendish scions are called tieflings, and monitor scions are urobians.

Sidebar - Additional Lore Planar Origins

Most planar scions are the distant descendants of some immortal progenitor far back in the family’s bloodline. Others, however, may be the result of powerful planar energies, magical curses, or even the intervention of a deity or demigod.