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The jerky stomping outside in the middle of the night belongs to the kasa-obake. Though their appearances vary, most kasa-obake resemble an umbrella with a humanoid leg or two protruding where one might expect a handle. It has one or two eyes and can have up to two arms, or no arms at all. Kasa-obake adore wordplay and puns and delight in learning new ones, especially as language evolves over time. Though they enjoy giving living creatures the occasional scare, kasa-obake rarely, if ever, attack.

Elite | Normal | Weak

Kasa-ObakeCreature 4

Source Bestiary 3 pg. 276
Perception +13
Languages Common
Skills Diplomacy +11, Intimidation +11, Occultism +11, Religion +11, Society +11, Stealth +12
Str +2, Dex +4, Con +1, Int +3, Wis +5, Cha +3
AC 20; Fort +9, Ref +12, Will +13
HP 65; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, paralyzed, poison, unconscious
Fade Away ReactionReaction Trigger A creature damages the kasa-obake, and the kasa-obake is in dim light or darkness; Effect The kasa-obake fades from view and becomes concealed to the triggering creature until the end of that creature's turn; if the kasaobake was already concealed to the triggering creature due to the light level, they become hidden instead.
Speed 25 feet
Melee Single ActionSingle Action foot +14 [+10/+6] (agile, finesse), Damage 2d6+5 bludgeoningJump Scare (emotion, fear, incapacitation, mental) If a kasa-obake successfully Demoralizes a creature and they were hidden to the creature before the attempt to Demoralize, the creature must succeed at a DC 21 Will save or be stunned for 1 round.

Sidebar - Additional Lore Watchful Sentry

Curious though typically benign, kasa-obake almost always watch for activity. They often attempt to engage lone travelers at night in conversation but are shy in the presence of more than one living creature. Investigators privy to this information often seek out kasa-obake when investigating nighttime incidents. In exchange for a new pun or amusing story, the kasa-obake might reveal what they've witnessed.

All Monsters in "Tsukumogami"



Source Bestiary 3 pg. 276
Tsukumogami are intelligent, mobile objects formed from the union between a 100-year-old object and a kami. Tsukumogami range from harmless to malicious, each individual personality a result of how the object was treated before its awakening. Well-cared-for objects tend to birth helpful, friendly tsukumogami, while mistreated or abandoned objects twist into malevolent and violent beings. Most tsukumogami are, by nature, mischievous, and oftentimes want nothing more than to occupy the attention of living creatures.

Tsukumogami can commonly be found in areas with a strong cultural belief in the value of caring for objects, which helps items survive long enough to become tsukumogami. Towns and villages with large tsukumogami populations are referred to as “sleepless towns” due to the nightly tsukumogami celebrations, which can become so raucous that they prevent the living residents from sleeping peacefully.