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Old Man Statue

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Recall Knowledge - Construct (Arcana, Crafting): DC 42

Elite | Normal | Weak

Old Man StatueCreature 14

Source Pathfinder #166: Despair on Danger Island pg. 20
Divine warden of Irori
Perception +24; darkvision
Languages Tien; (can't speak any language)
Skills Athletics +28
Str +8, Dex -1, Con +8, Int -5, Wis +0, Cha -5
AC 36; Fort +28, Ref +19, Will +22
HP 160; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious; Resistances physical 10 (except adamantine)
Divine Destruction (divine, necromancy, positive) When the Old Man statue is reduced to 0 HP, it erupts with divine energy in a 30-foot emanation, dealing 14d6 positive damage. Each creature in the area must attempt a DC 32 Will save with the following outcomes.
Critical Success The creature takes half damage.
Success The creature takes full damage.
Failure The creature takes full damage and becomes temporarily cursed by Irori to be enfeebled 1 and stupefied 1 for 1 day; this is a curse effect with a counteract DC of 29.
Critical Failure As failure, except the creature becomes enfeebled 2 and stupefied 2.
Faith Bound The Old Man statue can't attack a creature that openly wears or displays Irori's religious symbol unless that creature uses a hostile action against the Old Man statue first.

Speed 30 feet
Melee Single ActionSingle Action fist +28 [+23/+18] (magical, reach 10 feet), Damage 3d10+14 bludgeoning plus GrabMelee Single ActionSingle Action staff +30 [+25/+20] (magical, parry, reach 15 feet, trip), Damage 3d8+14 bludgeoningDivine Innate Spells DC 32, attack +24; Cantrips (7th) divine lance (lawful)
Divine Domain Spells DC 32, (2 Focus Points); 7th athletic rush, enduring might, perfected form, perfected mind
Faithful Weapon staff, greater striking runeInstrument of Faith The Old Man statue is a beacon for Irori's faith. A cleric of Irori can channel a heal spell through the Old Man statue if they can see it and are within 60 feet. The cleric determines any targets or area for the spell as if they were standing in the Old Man statue's space.