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Marut
A marut is tasked with hunting mortals who cheat death by artificially extending their lifespans. This includes those who seek undeath, such as liches and vampires, but also includes those who use powerful magic to cling to their youth, use divination to discover and avoid an appointed death, or call too often on the power of resurrection. Once the marut has selected its target, the inevitable pursues its quarry without surcease or deviation until either it or the target is dead.
Maruts seem to be carved from stone and clad in golden armor, yet they move with the deliberate grace of a creature made of flesh and bone. A marut never rushes, but its thunderous footfalls are relentless as it pursues its target. Though able to speak any language, the marut is taciturn even among inevitables.
Recall Knowledge - Monitor
(
Religion
)
: DC 34
Marut
Creature 15
LN
Large
Aeon
Inevitable
Monitor
Source
Bestiary 2 pg. 10
Perception
+26;
darkvision
,
true seeing
Languages
Celestial
,
Infernal
,
Utopian
; truespeech
Skills
Athletics
+31,
Axis Lore
+22,
Diplomacy
+27,
Intimidation
+29,
Religion
+26,
Survival
+28
Str
+8,
Dex
+4,
Con
+6,
Int
+1,
Wis
+5,
Cha
+6
Truespeech
A marut can speak with and understand any creature with a language.
AC
37;
Fort
+27,
Ref
+25,
Will
+26; +2 status to all saves vs. magic
HP
230, regeneration 15 (deactivated by chaotic);
Immunities
death effects, disease, emotion, poison, unconscious;
Weaknesses
chaotic 15
Attack of Opportunity
Speed
25 feet;
air walk
Melee
fist +30 [
+25/+20
] (
lawful
,
magical
,
reach 10 feet
),
Damage
3d8+11 bludgeoning plus 1d6 lawful and fists of thunder and lightning
Divine Innate Spells
DC 37;
8th
chain lightning
,
dispel magic
,
earthquake
,
harm
;
7th
fear
,
plane shift
,
wall of force
;
5th
command
,
locate
;
4th
dimension door
(at will);
Constant
(8th)
air walk
,
true seeing
Rituals
DC 36;
3rd
geas
Final End
The marut is anathema to beings that unnaturally extend their existence, including undead. Its fists bypass such creatures' resistances to damage and apply the creatures' highest weakness to damage. If a marut kills a creature that rejuvenates, like a lich or ghost, it always knows that the creature isn't fully defeated.
Fists of Thunder and Lightning
(
divine
,
evocation
,
incapacitation
) Each time the marut makes a fist Strike, it chooses either lightning or thunder. If it chooses lightning, the attack deals an additional 2d12 electricity damage and the target must succeed at a DC 33 Fortitude save or be
blinded
for 1 minute. If it chooses thunder, the attack deals an additional 3d8 sonic damage and the target must succeed at a DC 36 Fortitude save or be
deafened
for 1 minute.
Psychopomp Allies
The mandate of marut inevitables is similar to that of
psychopomps
. Generally, the practical psychopomps are content to let an unyielding marut complete its mission and swoop in afterward to ensure the work has been done, but occasionally, they may work together.
All Monsters in "
Aeon
"
Name
Level
Arbiter
1
Axiomite
8
Bythos
16
Kolyarut
12
Marut
15
Pleroma
20
Theletos
7
Zelekhut
9
Aeon
Source
Bestiary pg. 8
Aeons have always been the caretakers of reality and defenders of the natural order of balance. Each type of aeon takes on some form of duality in its manifestation and works either to shape the multiverse within the aspects of this duality in some way, or to correct imbalances to the perfect order of existence. Aeons can bring weal or woe when they appear in a region, and their machinations can raise a nation, raze it, or restore it from ruin. Their reasons are their own, and they rarely share their motivations with others— they simply create the results they insist through their strange envisioning communication are necessary to maintain the balance of the multiverse.
As a result of recent shifts in reality, aeons have begun to reassert a presence in the perfect planar city of Axis. To the aeons, this is merely the latest in a recurring cycle, albeit one that mortals have not yet borne witness to. Once regarded as an independent faction, the living machines known as inevitables are now revealed as having been agents of the aeons all along, and while inevitables have their own shared themes and features, they are very much living but constructed manifestations of the aeons’ war against imbalance—particularly with regard to how this war is waged against the forces of chaos.
Aeons have a name for this cyclic return, in which they welcome the industrious axiomites back to their fold and bring the inevitables once again under their control: the “Convergence.” At the onset of the Convergence, a council of pleroma aeons appeared in the Eternal City of Axis, where they revealed that axiomites were wayward aeons, split off long ago to pursue the act of creation. With the latest cycle of change it was time for the axiomites and their creations, the inevitables, to rejoin the aeon cause. While most axiomites and inevitables fell in line, realizing perhaps on a fundamental level of reality that what the aeons said was the truth, some refused to heed the call and waited for the wrath of the aeons — but that wrath has yet to come. The dual-natured aeons have responded to those who have declined in confusing ways. With some they treat and even bargain, while a handful of others they have destroyed, and a few have been exterminated by the axiomites and allied inevitables. But most of these quiet insurgents they leave alone, allowing these axiomites to continue to create in peace and the inevitables to continue with their duties. How—or if—this Convergence will end is as little understood as the aeons themselves.
Aeon Divinities
Whether the aeons serve an actual divinity, a philosophical concept, or merely a “supreme oneness” is a topic hotly debated by planar scholars. The aeons themselves are silent, referring to this being or concept as the Monad, a “condition of all.” Regardless of what the Monad actually is, there certainly exists another category of powerful aeons—the primal inevitables, each a unique demigod with its own powers and goals. Relatively few primal inevitables remain today, for nearly three-quarters of their irreplaceable kind have fallen in the endless battle with the inexorable forces of entropy.
Other Aeons
Aeons are among the least understood of the Great Beyond’s immortal creatures, and they have a wide range of powers and abilities. Far more aeons exist than those presented here, including guardians of time like the four-armed bythos and the weirdly symmetrical theletos, which moderates the duality between freedom and fate.
Paradox and Unity
To mortals, aeons sometimes seem to combine elements that are fundamentally incompatible, whether it's an aeon combining opposing concepts, or
axiomites
and
inevitables
mixing the organic with the mathematical or mechanical. Aeons see no paradox in this, but rather claim it is an expression of the underlying unity of all things.