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Neothelid
This gigantic, mauve worm has a hooked mouth with multiple circular bands of teeth and four barbed tongues. A wielder of terrible occult powers and a vast alien intellect, the neothelid serves the ageless horrors that dwell in strange dimensions beyond known reality—the Outer Gods and Great Old Ones of the Elder Mythos. Neothelids pass down these mysteries to the eerie wormlike creatures they spawn and create in preparation for a future where the worms below shall rule—a time when all other life is nothing more than food.
Recall Knowledge - Aberration
(
Occultism
)
: DC 36
Neothelid
Creature 15
Uncommon
CE
Gargantuan
Aberration
Source
Bestiary 2 pg. 181
Perception
+29;
greater darkvision
, thoughtsense 100 feet
Languages
Aklo
,
Alghollthu
,
Undercommon
;
telepathy 100 feet
Skills
Acrobatics
+25,
Athletics
+28,
Deception
+29,
Diplomacy
+27,
Intimidation
+29,
Occultism
+29
Str
+9,
Dex
+4,
Con
+6,
Int
+8,
Wis
+6,
Cha
+8
Thoughtsense
(
divination
,
mental
,
occult
) The neothelid uses its mind as a precise sense at the listed range to notice all non-
mindless
creatures.
AC
37;
Fort
+27,
Ref
+23,
Will
+29; +1 status to all saves vs. magic
HP
345;
Immunities
acid;
Resistances
mental 15;
Weaknesses
cold iron 15
Dimensional Wormhole
(
conjuration
,
occult
,
teleportation
)
Trigger
A creature the neothelid is aware of uses a
teleportation
effect;
Effect
The neothelid creates an extradimensional wormhole at the triggering creature's initial location that persists for up to 1 minute. If the neothelid moves into the wormhole's space, the neothelid teleports to the same destination as the triggering creature.
Speed
30 feet, fly 50 feet
Melee
jaws +28 [
+23/+18
] (
reach 15 feet
),
Damage
3d12+13 piercing plus
Improved Grab
Melee
rasping tongue +28 [
+24/+20
] (
agile
,
fatal d10
,
reach 25 feet
),
Damage
3d8+13 slashing
Occult Innate Spells
DC 38, attack +30;
8th
charm
,
suggestion
,
summon entity
;
7th
phantasmal calamity
,
teleport
;
6th
scrying
(×3),
suggestion
(at will);
5th
mind probe
(at will),
telekinetic haul
(at will);
Cantrips
(8th)
daze
,
detect magic
,
mage hand
,
telekinetic projectile
Rituals
DC 38;
3rd
geas
;
2nd
inveigle
Breath Weapon
(
acid
,
evocation
,
occult
) The neothelid breathes a spray of acid that deals 16d6 acid damage in a 60-foot cone (DC 38 basic Reflex save). The neothelid can't use Breath Weapon again for 1d4 rounds.
Instant Suggestion
Trigger
A creature fails a Will save against a spell or effect created by the neothelid;
Effect
The neothelid casts a
suggestion
spell it has available on the creature that failed its Will save.
Lashing Tongues
The neothelid's four tongues lash out in a frenzy at several targets. It makes up to four rasping tongue Strikes, each against a different target. These attacks count toward the neothelid's multiple attack penalty, but the multiple attack penalty doesn't increase until after the neothelid makes all of its attacks.
Swallow Whole
Large, 2d12 bludgeoning plus 2d12 acid, Rupture 27
Denebrum
Most neothelids on Golarion reside in the Vault of Derebrum, deep within the Darklands. Here, in a vast cavern of fetid pools of stinking swamps and surreal forests of poisonous fungi, neothelid hives nestle among twisted spires of hardened resin that look as horrific as the monstrous worms themselves. Tended by armies of worm-like minions who worship them as gods, they endlessly plot, scheme, and wage war.