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Saurian Warmonger

These saurians adopt warfare as their primary role and greatest calling. They particularly excel at taking slaves.

Recall Knowledge - Humanoid (Society): DC 37

Elite | Normal | Weak

Saurian WarmongerCreature 16

Source Pathfinder #156: The Apocalypse Prophet pg. 80
Perception +31; darkvision
Languages Common, Ignan, Sylvan; speak with animals
Skills Athletics +32, Crafting +28, Intimidation +28, Nature +30, Survival +30
Str +8, Dex +5, Con +6, Int +4, Wis +6, Cha +4
Items +1 striking mancatcher, +2 greater striking spear, leather armor
AC 39; Fort +26, Ref +25, Will +28
HP 340; Resistances fire 10
Speed 40 feet
Melee Single ActionSingle Action spear +32 [+27/+22] (magical, reach 15 feet), Damage 3d6+16 piercingMelee Single ActionSingle Action mancatcher +31 [+26/+21] (magical, reach 20 feet), Damage 2d6+16 slashing plus restrainMelee Single ActionSingle Action jaws +30 [+25/+20] (deadly d12, reach 15 feet), Damage 3d10+16 piercingMelee Single ActionSingle Action tail +30 [+26/+22] (agile, finesse, reach 10 feet, trip), Damage 3d6+16 bludgeoningRanged Single ActionSingle Action spear +32 [+27/+22] (magical, thrown 20 feet), Damage 3d6+16 piercingPrimal Innate Spells DC 37; 4th air walk; 3rd animal vision (at will; dinosaurs only); Constant (2nd) speak with animals
Boneshaking Roar Two ActionsTwo Actions (incapacitation, sonic) The saurian warmonger bellows, evoking the power of the primordial world. Non-dinosaur creatures within 30 feet take 10d6 sonic damage (DC 34 basic Fortitude save). On a failed save, a creature is also slowed 2 for 1 round (stunned 1d4 on a critical failure). The saurian can't use Boneshaking Roar again for 1d4 rounds.Primordial Balance A warmonger wields their mancatcher in one hand.Restrain When the warmonger makes a successful mancatcher Strike, their target must succeed at a DC 34 Reflex save or become grabbed until the end of the warmonger's next turn. Each time the creature fails an attempt to Escape the warmonger, it takes 2d6 piercing damage.Three-Limbed Lunge Single ActionSingle Action The saurian warmonger makes three Strikes: one Strike each with the weapons in their hands and one Strike with their tail. They can perform these attacks in any order, though each counts toward their multiple attack penalty as normal. After making a Three-Limbed Lunge, the warmonger is flat-footed until the beginning of their next turn.

All Monsters in "Saurian"

Saurian Warmonger16
Saurian Worldwatcher18


Source Pathfinder #156: The Apocalypse Prophet pg. 80
Enormous tyrannosaurus-humanoids, saurians are ancient beings who predate the rise of humans and dwell in the world's primeval jungles. While the saurians presented here are evil, saurians of all alignments exist.

Sidebar - Related Creatures Saurian Allies

Saurians' immense physical strength and incredible longevity make them natural stewards of other powerful creatures such as dinosaurs and mammoths. However, they would never call these creatures “domesticated,” a concept they find particularly reprehensible.

Sidebar - Locations Saurians on Golarion

Garund, with its warm tropical climes and epic mountain ranges, hosts the largest populations of saurians around the Inner Sea, but explorers claim that southern Arcadia is home to even more. Saurians have also been reported dwelling in vaults throughout the Darklands.