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Blue Viper

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 42

Elite | Normal | Weak

Blue ViperCreature 14

UniqueNESmallHumanoidRatfolk
Source Pathfinder #166: Despair on Danger Island pg. 63
Male ysoki poisoner
Perception +28; low-light vision
Languages Common, Goblin, Tien, Ysoki
Skills Acrobatics +27, Athletics +16, Deception +23, Diplomacy +21, Stealth +27, Thievery +25
Str +0, Dex +5, Con +5, Int +5, Wis +2, Cha +1
Infused Items Blue Viper carries the following infused items: 2 greater acid flasks, 4 greater alchemist's fires, 6 blightburn resins, 4 greater bottled lightnings, 3 deathcap powders, 4 greater elixirs of life, 2 greater frost vials, 3 malyass root pastes, 9 purple worm venoms, 6 shadow essences, and 3 spider roots. These items last for 24 hours, or until the next time Blue Viper makes his daily preparations.
Potent Poisoner Blue Viper's infused poisons have a DC of 34.
Items +1 resilient explorer's clothing, +2 striking shortsword, dragon bile (applied to body)
AC 34; Fort +27, Ref +28, Will +22
HP 260
Poisoned Coat ReactionReaction Trigger A creature adjacent to Blue Viper hits him with a melee unarmed Strike; Effect The triggering creature is exposed to dragon bile. This consumes the poison, and Blue Viper can't use Poisoned Coat again until he spends 10 minutes applying one dose of contact or injury poison to his clothing.
Speed 25 feet
Melee Single ActionSingle Action shortsword +27 [+23/+19] (agile, finesse, magical, versatile S), Damage 2d6+6 piercingRanged Single ActionSingle Action alchemical bomb +29 [+24/+19] (range increment 20 feet, splash), Effect varies by bombPinpoint Poisoner When Blue Viper successfully Strikes a flat-footed creature with a poisoned weapon or exposes a flat-footed creature to an inhaled poison, the creature takes a –2 circumstance penalty to its initial save against that poison.Poison Spray Single ActionSingle Action Requirements Blue Viper is holding a contact or injury poison; Effect Blue Viper swigs the poison and sprays it out of his mouth, affecting a 15-foot cone. Blue Viper isn't exposed to the poison. All creatures in the cone are immediately exposed to the poison and each creature must attempt a Fortitude save against the poison.Quick Application Single ActionSingle Action Blue Viper Interacts to draw an injury poison and applies it to a weapon he is holding.