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The Stabbing Beast

The Stabbing Beast, the divine representative of Norgorber, resembles an immense scorpion with a soft and strangely captivating voice. They appear on Golarion to bury secrets, support the faithful, or aid audacious thefts.

Recall Knowledge - Fiend (Religion): DC 44

The Stabbing BeastCreature 15

UniqueNEHugeFiendHerald
Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 85
Perception +27; greater darkvision, true seeing
Languages Abyssal, Celestial, Common, Infernal, Protean; telepathy 100 feet
Skills Acrobatics +27, Athletics +25, Crafting +24, Deception +26, Intimidation +26, Norgorber Lore +28, Religion +24, Society +26, Stealth +29
Str +6, Dex +8, Con +4, Int +3, Wis +4, Cha +3
True Appearance ReactionReaction Trigger The Stabbing Beast is transformed with Change Shape and rolls for initiative; Effect The Stabbing Beast ends Change Shape.
AC 38; Fort +27, Ref +29, Will +27; +2 status to all saves vs. mental
HP 275; Immunities poison; Resistances acid 15; Weaknesses good 15
Attack of Opportunity ReactionReaction Stinger only.
Speed 40 feet
Melee Single ActionSingle Action pincer +29 [+25/+21] (agile, finesse, magical, reach 15 feet), Damage 2d8+10 slashing plus 2d8 persistent bleed and Improved GrabMelee Single ActionSingle Action stinger +29 [+24/+19] (fatal d12, finesse, magical, reach 15 feet), Damage 4d8+14 piercing plus Stabbing Beast venomMelee Single ActionSingle Action shortsword +30 [+26/+22] (agile, finesse, magical, versatile S), Damage 3d6+10 piercing plus 2d8 persistent bleedRanged Single ActionSingle Action venom stream +29 [+24/+19] (range increment 60 feet), Damage 5d10 poison plus blinding streamDivine Innate Spells DC 36; 6th modify memory (×3); 5th dimension door (×3), summon animal (×3; scorpions only); 4th charm (at will), invisibility (×3), suggestion (at will); Constant (7th) true seeing
Blinding Stream (poison) A creature hit by the Stabbing Beast's venom stream must succeed at a DC 33 Fortitude save or become blinded for 1d4 rounds.Change Shape Single ActionSingle Action (concentrate, divine, polymorph, transmutation) The Stabbing Beast takes on the appearance of a Medium humanoid with a scorpion's tail and chitinous, full-body plate armor. This doesn't change their Speed or Strikes, except that their reach becomes 5 feet and they can't make pincer Strikes.Conjure Swords Single ActionSingle Action (concentrate, conjuration, divine) Requirements The Stabbing Beast is using Change Shape; Effect The Stabbing Beast summons one or two +2 greater striking keen shortswords into their hands. These weapons disappear if they leave the Stabbing Beast's grasp or if the Stabbing Beast ends Change Shape.Stabbing Beast Venom (poison) While a creature is enfeebled from this poison, it is doomed 1; Saving Throw DC 36; Maximum Duration 6 rounds; Stage 1 3d6 poison damage and enfeebled 2 (1 round); Stage 2 4d6 poison damage and enfeebled 2 (1 round); Stage 3 6d6 poison damage and enfeebled 3 (1 round)

Sidebar - Related Creatures Heralds

Nearly all deities have a specific representative known as a herald; heralds are as diverse in their appearances and abilities as the gods themselves. A creature with the herald type is always unique. The Stabbing Beast has been slain before—Norgorber is always swift to replace it with a new Stabbing Beast, allowing the new version to retain memories of the prior version's defeats to spur the herald on to do better in its new incarnation.