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Dero Strangler

Dero stranglers specialize in capturing living victims, and they are often called upon to aid in abductions.

Recall Knowledge - Humanoid (Society): DC 18

Dero StranglerCreature 3

CESmallDeroHumanoid
Source Bestiary pg. 84
Perception +6; darlvision
Languages Aklo, Undercommon
Skills Athletics +11, Intimidation +7, Medicine +4, Stealth +10
Str +4, Dex +3, Con +3, Int +0, Wis -1, Cha +2
Items aklys, hand crossbow (10 bolts), lethargy poison (5 doses), rope (50 feet)
AC 19, Fort +10, Ref +8, Will +6
HP 45; Immunities confusion; Weaknesses vulnerable to sunlight
Vulnerable to Sunlight A dero strangler takes 8 damage for every hour they're exposed to sunlight.
Speed 20 feet
Melee Single ActionSingle Action aklys +11 (trip), Damage 1d6+6 bludgeoningRanged Single ActionSingle Action aklys +10 (ranged trip, tethered, thrown 20 feet), Damage 1d6+6 bludgeoningRanged Single ActionSingle Action hand crossbow +10 (range increment 60 feet, reload 1), Damage 1d6+2 piercing plus lethargy poisonOccult Innate Spells DC 19; 2nd darkness (at will), sound burst; Cantrips (2nd) daze, ghost sound
Strangle Single ActionSingle Action (attack, nonlethal) Requirement The dero must have two free hands, or be wielding an aklys and have one hand free. Effect The dero attempts an Athletics check to Grab with a +2 circumstance bonus. On a success, the target takes 1d6+6 bludgeoning damage. Double the damage on a critical success.

All Monsters in "Dero"

NameLevel
Dero Magister5
Dero Stalker2
Dero Strangler3

Dero

Source Bestiary pg. 84
Deros are short, wiry humanoids with milky white eyes, gray-blue skin, and wild shocks of off-white or gray hair. The descendants of a mysterious type of fey abandoned in the deepest, darkest caverns of Golarion, deros are the subject of fearful legends and folk tales to most of the world’s surface races. They skulk beneath major metropolitan areas, performing cruel and twisted experiments on unwilling subjects. A dero is 3 feet tall and weighs approximately 70 pounds.

Sidebar - Additional Lore Cytillesh

Deros grow and ingest a poisonous fungus called cytillesh, also known as brain mold. Cytillesh gives off a pale blue glow and can cause birth defects and various adverse effects. Deros aren’t fazed by these detriments, as prolonged exposure can also slow the effects of aging and, in rare cases, provide occult powers to certain individuals known as “magisters.” Deros can also brew cytillesh spores into a poison that creates delusions and hallucinations.

Sidebar - Additional Lore The Sun! It Burns!

Deros are fixated with curing their allergy to sunlight. To understand how the surface dwellers can withstand the light of the sun, deros conduct late-night raids on surface cities, abducting victims and performing terrible experiments on them. Those who survive are often returned with much of their memory erased and their bodies bearing mysterious scars. When these repressed memories surface, they lead to wild, hazy recollections of being abducted.