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Pit Fiend (Tyrant Devil)

When an army of devils invades to bathe a region in bloodshed and hellfire, it is likely that one of Hell’s most powerful and diabolical generals, the pit fiend, masterminded the incursion. Cunning, powerful, and ruthless, pit fiends often serve the archdevils directly. They rule infernal duchies, subjugate mortal worlds, and usurp infernal rivals using unparalleled despotism and calculated ferocity. To realize their tyrannical machinations, pit fiends claim mortal souls that they corrupt into lemure servants, which can then be shaped and transformed through infernal manipulation into the terrifying devils that form Hell’s formidable legions. They often select the most wicked and vicious lemures for their armies, drawing upon these lesser devils’ depravity during powerful magical ceremonies to create hideous and terrifying abominations that can cow and eviscerate the pit fiend’s enemies.

Pit fiends themselves are crafted deep within the nightmarish bowels of Nessus, the ninth layer of Hell, to serve the whims of archdevils and infernal dukes. Those pit fiends that don’t leave Nessus to command infernal legions in the upper layers of Hell often form the courts of Hell’s elite, gathering cabals and sects that shape Hell’s political landscape through subterfuge and manipulation. But many pit fiends see themselves as living embodiments of hellfire, the all-encompassing wrath of Hell, and thus prefer to dwell in realms consumed by fire. In Avernus, Dis, Malebolge, Nessus, and Phlegethon, pit fiends build vast citadels of brimstone wreathed in flame to lord over.

Pit fiends tower over other devils, standing at least 16 feet tall, weighing over 1,000 pounds, and brandishing wingspans in excess of 20 feet.

Infernal Dukes

Elite members of Hell’s political infrastructure and leadership hierarchy, the dukes of Hell are chosen from among the most tyrannical, oppressive, and conniving devils. While not all infernal dukes are pit fiends, a pit fiend’s natural disposition toward conquest and oppression often make it an ideal candidate for this position. To create an infernal duke, adjust the pit fiend to be between 21st and 25th level. Because of their physical prowess, manipulative nature, and powerful spellcasting abilities, infernal dukes make excellent villains for long-running campaigns.

Recall Knowledge - Fiend (Religion): DC 40

Pit FiendCreature 20

LELargeDevilFiend
Source Bestiary pg. 92
Perception +37; greater darkvision, true seeing
Languages Celestial, Common, Draconic, Infernal; telepathy 100 feet
Skills Acrobatics +34, Arcana +32, Athletics +33, Deception +39, Diplomacy +34, Intimidation +39, Religion +37, Society +36, Stealth +34
Str +9, Dex +8, Con +9, Int +8, Wis +9, Cha +8
AC 46, Fort +37, Ref +32, Will +35; +1 status to all saves vs. magic
HP 335 (regeneration 30 (deactivated by good)); Immunities fire; Resistances physical 15 (except silver), poison 15; Weaknesses good 15
Commander’s Aura (aura, divine, enchantment) 100 feet. Commanded or allied evil creatures in the aura of lower level than the pit fiend gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.
Frightful Presence (aura, divine, emotion, enchantment, fear, mental) 20 feet, DC 42
Attack of Opportunity ReactionReaction The pit fiend can make an Attack of Opportunity when a creature within reach uses a concentrate action, in addition to the usual trigger. The devil can disrupt triggering concentrate actions, and they disrupt actions on any hit, not only a critical hit.
Speed 35 feet, fly 50 feet
Melee Single ActionSingle Action jaws +40 (evil, magical, poison, reach 10 feet), Damage 4d10+17 piercing plus 2d6 evil and pit fiend venomMelee Single ActionSingle Action claw +38 (agile, evil, magical, reach 10 feet), Damage 4d6+17 slashing plus 2d6 evilMelee Single ActionSingle Action tail +36 (evil, magical, reach 10 feet), Damage 4d10+17 bludgeoning plus 2d6 evil and Improved GrabMelee Single ActionSingle Action wing +36 (evil, magical, reach 15 feet), Damage 4d6+17 slashing plus 2d6 evilDivine Innate Spells DC 42; 10th meteor swarm, miracle (once per year), power word stun; 9th bind soul (at will); 8th dispel magic (at will), divine decree (at will), fireball (at will), scrying, wall of fire (at will); 5th dimension door; 4th dimension door (at will); Constant (8th) true seeing
Rituals DC 42; 1st infernal pact
Constrict Single ActionSingle Action 2d10+17 bludgeoning plus 2d6 evil, DC 43Devil Shaping (divine, downtime, transmutation) The pit fiend reshapes a large number of lemures within a 600-foot radius into more powerful devils to swell Hell’s legions. The pit fiend must have available the number of lemures listed on the table in the sidebar. The pit fiend can shape 100 lemures per day, to a maximum of 1,100 lemures in 11 days. Devils created in this way are in thrall to the pit fiend and follow its orders, with the exception of created pit fiends or other devils of similar power, which are always independent. As a result, few pit fiends choose to create peers. At the end of the Devil Shaping activity, the pit fiend attempts an incredibly hard Religion check of the desired devil’s level, with results as follows.
Critical Success The pit fiend shapes two devils from the massed lemures instead of one.
Success The pit fiend shapes a devil of the desired type and level.
Failure The devil shaped from the lemures is 2 levels lower than the intended devil.
Critical Failure The pit fiend fails to shape any devils and draws the ire of an archdevil for its waste of resources.
Fast Swoop Single ActionSingle Action The pit fiend Flies and makes a wing Strike at any point during its movement.Masterful Quickened Casting Free ActionFree Action (concentrate) Frequency once per round. Effect If the pit fiend's next action is to cast an 8th-level or lower innate spell, reduce the number of actions to cast it by 1 (minimum 1 action).Pit Fiend Venom (poison) Saving Throw DC 43 Fortitude; Maximum Duration 10 rounds; Stage 1 6d6 poison damage and drained 1 (1 round); Stage 2 7d6 poison damage and drained 2 (1 round); Stage 3 8d6 poison damage and drained 3 (1 round)

Sidebar - Advice and Rules Devil Shaping

A pit fiend needs a minimum number of lemures in order to shape the roiling mass into a devil of a particular level, as summarized below.
Devil LevelNumber of Lemures
4 or below4
5–68
7–816
9–1032
11–1264
13–14128
15–16256
17–18512
19–201,024

All Monsters in "Devil"

NameLevel
Barbazu (Bearded Devil)5
Cornugon (Horned Devil)16
Erinys (Fury Devil)8
Gelugon (Ice Devil)13
Imp1
Lemure0
Osyluth (Bone Devil)9
Phistophilus (Contract Devil)10
Pit Fiend (Tyrant Devil)20

Devil

Source Bestiary pg. 86
Masters of corruption and architects of conquest, devils seek both to tempt mortal life to join in their pursuit of all things profane and to spread tyranny throughout all worlds. The temptations they offer mortals range from great powers granted by the signing of an infernal contract to twisted favors following a whispered pledge to a diabolic patron, or any number of even subtler exchanges. Those who succumb to these temptations find themselves consigned to an afterlife of endless torment in the pits of Hell, wherein the only hope of escape lies in the chance of being promoted to become a devil in the infernal ranks. Every devil has a specific role to play in the upkeep of the remorseless bureaucratic machine that is Hell, from soldiers and scholars to inquisitors, lawyers, judges, and executioners. Lowly lemures and imps perform subservient labor to more powerful and specialized devils, such as contract devils and erinyes, while the greatest pit fiends command entire infernal armies.

Sidebar - Additional Lore Archdevils

At any one time, eight archdevils rule the eight upper layers of Hell, while the deepest layer is ruled by Asmodeus. Each archdevil is a unique demigod with a dedicated role in guiding the infernal machine forward. Barbatos is the doorwarden of Hellʼs uppermost layer, while Dispater rules Hellʼs largest city. Mammon guards Hellʼs treasuries, and Belial designs new weapons for Hellʼs legions. Geryon is the oldest archdevil and keeper of many secrets, while Moloch leads Hellʼs armies. Baalzebul is a brooding archdevil who has fallen from Asmodeusʼs favor, while mighty Mephistopheles was formed from the plane of Hell itself.

Sidebar - Additional Lore Diabolic Divinities

Many unique and powerful devils hold positions of power in Hell. The most numerous of these are the infernal dukes, many of whom were promoted to this position from already impressive statures as pit fiends. The supreme ruler of Hell itself is Asmodeus, the Prince of Darkness. Between these two tiers rule the eight archdevils—see the sidebar on the facing page.

Sidebar - Locations Diabolic Locations

The nine layers of Hell are the planar home of all devils, and they much prefer its tyrannically ordered environs to anywhere else in the multiverse. Yet devils can be encountered anywhere mortals can be tempted by infernal bargains or seek diabolic aid. On Golarion, the nation of Cheliax is particularly aligned with Hell. Its government is based upon Hellʼs organization, and the state church is that of Asmodeus.

Sidebar - Additional Lore Fiendish Relations

Devils view daemonsʼ constant hunt for souls as a short-sighted waste of potential, and demonsʼ chaotic destruction of society and flesh as uncivilized and obnoxious, but they do not loathe their fiendish counterparts. Indeed, most devils are more than willing to take advantage of daemons and demons as they can to further their own machinations.

Sidebar - Related Creatures Other Devils

The devils presented on these pages are a small sampling of the torments Hell has to offer. Other devils, like the inquisition-focused bone devils, the cherub-faced and fly-bodied accuser devils, and the aquatic drowning devil are a few examples of these widespread immortal creatures.