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Caulborn

Telepathic prophets and historians, caulborn gather in small cabals for protection and camaraderie, using their collective brainpower to unravel cosmic conundrums. Once they've exhausted an area's secrets, they depart, seeking new homes hidden within cities, sequestering themselves within caves, or lurking in forgotten corners of the planes. From the moment an ioton absorbs especially profound thoughts and begins taking on the permanent form of a young caulborn, these ennosites' genius and toughness grow with each new discovery. Absorbing such information destabilizes their corporeal form, like when books are stacked too high, so excess knowledge seeps from a caulborn's body, causing a literal brain drain that caulborn find incredibly vexing. To avoid this occurrence, caulborn must feed on others' psychic energy to maintain themselves, which is usually a harmless process. Especially hungry caulborn even abduct prey.

Despite their need to feed, caulborn rarely care to interact with other creatures, especially beings that could react to their appearance with fear or hostility. They occasionally make exceptions for accomplished scholars or storied travelers, however, bartering their own lore for outside secrets.

Recall Knowledge - Astral (Occultism): DC 25

Elite | Normal | Weak
Proficiency without Level

CaulbornCreature 7

UncommonNMediumAstral
Source Bestiary 3 pg. 94
Perception +18; thoughtsense (precise) 120 feet, no vision
Languages Abyssal, Aklo, Celestial, Common, Daemonic, Draconic, Infernal, Protean, Requian, Utopian; telepathy 100 feet
Skills Arcana +17, Deception +15, Intimidation +15, Nature +16, Occultism +19, Religion +14, Society +17
Str +2, Dex +4, Con +3, Int +6, Wis +5, Cha +4
Collective Sense (divination, mental, occult) Caulborn are aware of all other caulborn within 300 feet, with the effects of a status spell, and they can perceive anything within the other caulborns' thoughtsense. If two or more caulborn are within range of each others' thoughtsense, they can't be flanked.
Thoughtsense (divination, mental, occult) The caulborn senses all non-mindless creatures at the listed range.
AC 24; Fort +12, Ref +15, Will +18
HP 105; Immunities visual; Resistances mental 10
Speed 25 feet
Melee Single ActionSingle Action claw +17 [+13/+9] (agile, finesse), Damage 2d10+5 slashingMelee Single ActionSingle Action hand +17 [+12/+7] (finesse, mental), Damage 2d12 mentalOccult Innate Spells DC 25, attack +17; 7th plane shift (self only); 4th charm, vampiric touch (×2); 3rd hypnotic pattern, mind reading (×3), paralyze; Cantrips (4th) daze, detect magic, read aura, shield
Consume Thoughts Single ActionSingle Action (mental) Requirements The caulborn's last action was a successful hand Strike; Effect The caulborn steals some of the psychic energy from the creature it hit. The target must attempt a DC 25 Will save; regardless of the outcome, the creature is temporarily immune to Consume Thoughts for 1 minute.
Success The target is unaffected.
Failure The target becomes stupefied 2 for 1 minute, and the caulborn regains 1d12 Hit Points.
Critical Failure As failure, but the target is stupefied 3 for 1 minute and the caulborn regains 2d12 Hit Points. If the target was already stupefied when the caulborn used this ability, the target is also confused for 1 round.
Cooperative Scrying (divination, occult, scrying) Three or more caulborn adjacent to each other can collectively cast scrying once per day (DC 25), with no limit to the duration so long as at least three caulborn remain adjacent and use no actions other than to Sustain the Spell. The daily limit applies to all caulborn who participated, meaning none of them can participate in another scrying that day.

Sidebar - Additional Lore Macabre Symbosis

Deep below the eclectic city of Kaer Maga can be found a curious society of caulborn and vampires. For millennia these creatures have fed off each other in peace, the vampires providing thoughts and the caulborn blood, all while spying upon the curious inhabitants of the city far above. Elsewhere, caulborn form even stranger alliances.

All Monsters in "Ennosite"

NameLevel
Adachros13
Caulborn7
Ioton0
Shulsaga3

Ennosite

Source Bestiary 3 pg. 92
The Astral Plane is a planar nexus, connecting the planes of the Inner Sphere to those of the Outer Sphere, a realm of timeless silver substance charged with mental essence drawn from throughout the Great Beyond. Most creatures on the Astral Plane are visitors—predators seeking to poach from the River of Souls, psychopomps guarding against such incursions, and aeons monitoring the flow of raw quintessence through the Antipode. Yet, this plane has spawned creatures native to its strange currents and eddies, foremost of which is the family of thought-spawned creatures known as ennosites.

An ennosite's form physically embodies of its thought and purpose. As some ideals and goals are shared, so are certain forms.