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Sumbreivas are the Negative Energy Plane's unstoppable hunters, tracking down and destroying other creatures on their plane for sport and practice. Occasionally they pass through a rift or are brought to the Material Plane via planar binding, where they collect living souls to display as trophies.

Sumbreivas gather at Night Lodges, where they train and display their soul trophies, which appear as floating wisps of blue energy. The more formidable the soul, the more intense the blue glow that emanates from it. Sumbreivas in lodges periodically raid the Material Plane on a Night Hunt. Over the course of one night, the sumbreivas from that lodge split up and compete to see who can capture the most brilliant souls as trophies. The winner of the Night Hunt leads the lodge until the next hunt.

Night Lodges are ranked against each other by the accomplishments of the hunters within. All sumbreivas have the ultimate goal of capturing a soul worthy of being placed in the Twilight Lodge, reserved for the truly elite souls and hunters.

Recall Knowledge - Humanoid (Society): DC 35

Elite | Normal | Weak

SumbreivaCreature 16

Source Bestiary 3 pg. 260
Perception +29; greater darkvision, scent (imprecise) 30 feet
Languages Aklo, Necril
Skills Athletics +32, Intimidation +30, Stealth +35, Survival +29
Str +8, Dex +9, Con +3, Int +6, Wis +5, Cha +4
AC 39; Fort +25, Ref +33, Will +27
HP 290 (negative healing); Immunities death effects, drained
Attack of Opportunity ReactionReaction
Hunter's Triumph ReactionReaction (auditory, emotion, fear, mental) Trigger The sumbreiva kills a creature; Effect The sumbreiva lets out a triumphant, bone-chilling howl. Every enemy in a 30-foot emanation must succeed at a DC 36 Will save or become frightened 3 (and fleeing as long as it's frightened on a critical failure).
Speed 50 feet
Melee Single ActionSingle Action sumbreiva huntblade +33 [+29/+25] (agile, death, finesse, magical, versatile S), Damage 3d8+16 piercing plus huntblade brutalityMelee Single ActionSingle Action shadow whip +33 [+29/+25] (agile, death, disarm, finesse, magical, reach 10 feet, trip), Damage 3d4+16 bludgeoning plus Improved GrabRanged Single ActionSingle Action sumbreiva huntblade +33 [+29/+25] (agile, death, magical, thrown 30 feet, versatile S), Damage 3d8+16 piercing plus huntblade brutalityArcane Innate Spells DC 36; 4th darkness, earthbind
Claim Trophy Single ActionSingle Action The sumbreiva claims the soul of a creature they killed within the last minute. This works like bind soul, except that no black sapphire is required and the soul is turned into a glowing blue light called a soul trophy. Anyone who kills the sumbreiva can then free the soul from any soul trophy by touching it and speaking the word for “freedom” in any language.Huntblade Brutality The sumbreiva's huntblade deals an additional 2d8 damage to drained, flat-footed, or frightened creatures.Whip Drain Single ActionSingle Action (arcane, death, necromancy) Requirements The sumbreiva has a creature grabbed with their shadow whip; Effect The grabbed creature must succeed at a DC 38 Fortitude save or become drained 2 (drained 3 on a critical failure). If the creature is already drained, this increases its drained value instead, to a maximum of drained 4.

Sidebar - Related Creatures Superior Sumbreivas

As sumbreiva hunters attain souls, they grow in power and physically transform. They might increase in stature, grow more limbs or great leathery wings, or form advanced armaments suited to their personalities and hunting methods. These outward signs make it easy for other sumbreivas to distinguish superior sumbreivas from the less masterful hunters among their kind. The greatest sumbreivas are said to be inexorable giants suited to hunting only kaiju, demigods, and the spawn of Rovagug