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PFS StandardAnadi Elder

Anadi elders help guide their kin and must make difficult decisions for their people, such as whether to continue hostile negotiations or to escalate a disagreement to outright conflict.

Recall Knowledge - Humanoid (Society): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Anadi ElderCreature 7

Legacy Content

Uncommon CG Medium Anadi Humanoid 
Source The Mwangi Expanse pg. 291 2.0, Pathfinder #145: Hellknight Hill pg. 85
Perception +17
Languages Anadi, Mwangi
Skills Athletics +17 (+19 to Climb in hybrid or spider form), Crafting +15 (+19 to weaving), Deception +15, Diplomacy +13, Nature +17, Society +13, Survival +15
Str +2, Dex +4, Con +0, Int +1, Wis +4, Cha +2
Items composite longbow (20 arrows), hide armor, shortsword
AC 25; Fort +13, Ref +16, Will +19
HP 115
Speed 25 feet, climb 25 feet
Melee [one-action] shortsword +17 [+13/+9] (agile, finesse, versatile S), Damage 2d6+2+6 piercingMelee [one-action] fangs +18 [+13/+8] (finesse), Damage 2d6+2+6 piercing plus anadi venomRanged [one-action] composite longbow +18 [+13/+8] (deadly d10, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+2+1 piercingArcane Innate Spells DC 26, attack +18 (+4 dmg); 3rd hypnotic pattern, invisibility sphere; 2nd blur, invisibility, mirror image; 1st color spray, illusory disguise, illusory object; Cantrips (3rd) detect magic, electric arc, ghost sound, mage hand, message
Anadi Venom (poison) Saving Throw DC 24 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and flat-footed (1 round); Stage 2 2d6 poison damage, flat-footed, and clumsy 1 (1 round)Change Shape [one-action] (arcane, concentrate, polymorph, transmutation) The anadi changes into their hybrid form, spider form, or human form. The above statistics assume the anadi is in their hybrid form. While in their human form, the anadi hunter can't use their fangs attack and loses their climb Speed. When in spider form, they can't use weapons.Spin Silk (concentrate, exploration, manipulate) By spending several minutes, an anadi can produce silk to craft items made of cloth. A single anadi can produce enough silk in a day to craft a single garment.

All Monsters in "Anadi"

NameLevel
Anadi Elder6
Anadi Fateweaver5
Anadi Hunter2
Anadi Lurker3
Anadi Sage4
Anadi Seeker1

Anadi

Source The Mwangi Expanse pg. 290 2.0
Anadis are peaceful, reclusive humanoids who live deep within woodlands, jungles, and other untamed areas of wilderness. Their natural forms resemble humanoid spiders covered in beautiful and distinctive markings of varying colors. These patterns are as unique as other humanoids' facial features, birthmarks, and other identifying aspects.

Anadis possess an innate talent for illusion and transmutation. They learned long ago how off-putting their natural forms can be to other humanoids, so they frequently use their innate talents to assume human forms. When they do so, only a strange, lovely sheen to their dark eyes and the deliberative, jerky movements of their gestures might indicate that an anadi is not entirely what they appear. As they are well aware of and accommodating toward other humanoids' delicate sensibilities about arachnids, many anadis consider it rude to show their natural forms to a stranger. Instead, most display their spider-like forms only as an intimidation tactic when threatened, or in privacy to those they trust.

Most anadi tend to be shy and seek to live quiet lives harvesting mushrooms and weaving beautiful, patterned silk cloth. When forced into combat—an eventuality most anadis despise—they shift into their hybrid forms as soon as possible, allowing them to inflict their devastating natural venom on their foes.

Sidebar - Related Creatures Anadi Allies

Peaceful anadis easily integrate into human communities so long as they wear their humanoid shape. Anadi families coexist happily with humans, usually making their living as tailors, weavers, or trappers. All too often, however, anadis face social stigma upon revealing their true forms. Most choose to hide this form, sharing their secret only with trusted friends. Reclusive anadis remain in the wilderness and avoid other ancestries entirely, but they domesticate giant spiders as trained guardians or hunting animals.

Sidebar - Additional Lore Grandmother Spider

Many anadi villages believe deeply in the teachings of Grandmother Spider, the goddess of twilight, weaving, illusion, and family. The most devout anadi believe that this goddess, sometimes called Nana Anadi, long ago led their ancestors from servitude. The legend goes that when the anadi were frightened by the darkness, Grandmother Spider plucked the dewdrops from her web to hang in the sky and light the night for them. Nana Anadi is an honorary matriarch to many in Nurvatcha, though the goddess has never taken the nation's throne—and most believe she would never wish to do so, anyway.

Sidebar - Locations Nurvatcha

The largest group of anadis live in the southern Garundi nation of Nurvatcha, and other villages in the surrounding region. Anadis also live in Casmaron and on some of ruined Azlant's smaller islands. Regardless of their homes and origins, they share common values and cultural characteristics.

Sidebar - Additional Lore Web Marriages

Anadis are communal when it comes to courting one another and raising their young. Most relationships are triads or tetrads that make up a single household and share domestic responsibilities. Such partnerships often extend to members' work outside of the home; one family could consist of three hunters who coordinate group hunts, while another might have four sages who spend as much time together in the library as at home. These “web marriages” play a large role in anadi society; members of a web marriage vote in blocks during local elections and defend one another to the death in times of strife.