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Chattering Jaws

Chattering jaws usually serve no purpose other unnerving people by clicking their teeth together. Some chattering jaws only chatter at regular intervals to help tell the time.

Recall Knowledge - Construct (Arcana, Crafting): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Chattering JawsCreature -1

UncommonNTinyConstructMindless
Source Pathfinder #181: Zombie Feast pg. 82
Perception +3; darkvision
Skills Athletics +6
Str +1, Dex +2, Con +0, Int -5, Wis +0, Cha -5
Incessant Chattering jaws always chatter at a predetermined time, such as during specific times of day or in response to a trigger, such as noticing a creature within 30 feet. During these times, the chattering jaws can be automatically heard by all creatures within 60 feet.
AC 13; Fort +3, Ref +6, Will +3
HP 8; Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious; Resistances cold 2, electricity 2, fire 2, piercing 2, slashing 2
Gnashing Rage When chattering jaws are destroyed, all other animated bones within 30 feet that can see or hear the chattering jaws become quickened 1 for 1 minute. The animated bones can use this extra action to Stride or Strike.
Speed 20 feet
Melee jaws +8 [+3/-2], Damage 1d4+1 piercing

All Monsters in "Animated Bones"

NameLevel
Chattering Jaws-1
Floating Femur-1
Phalanx Of Phalanges1
Scrabbling Ribcage1

Animated Bones

Source Pathfinder #181: Zombie Feast pg. 82
Commonly mistaken for undead, animated bones are mindless constructs with no connection to necromancy. The following are examples of typical animated bones.

Sidebar - Related Creatures More Bones

Other animated bones exist: those made from humanoid bones include serpentine spines, spinning shoulder blades, and wrestling arms. Some animated bone creatures are crafted into twisted mockeries of other creatures made up of amalgams of misplaced bones, while others are simply the animated bones of much larger creatures, such as stampeding elephant ribcages.

Sidebar - Locations Where Bones Walk

Animated bones only exist where people intentionally create them, and the creator must take care to avoid disturbing lingering souls connected to the bones. Generally, the bones used are from creatures who were properly laid to rest or passed away long ago. In old Graydirge, corpse renderers forcibly separated souls and flesh from bones, leaving plenty of raw materials for their twisted creations.