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Whimwyrms are unpredictable dragons native to the whimsically dangerous First World. While their coloration and appearance might evoke reactions of adoration, their moods shift quickly from one extreme to the other. Many who have assumed that their adorability and relatively small size equates to safety have met swift and grisly ends on a whimwyrm's fangs or magic.

A whimwyrm is a slender, sleek dragon, not much longer than seven feet from snout to tail, but its speed in combat is unnerving. When a whimwyrm attacks, be it with its fanged mouth or its long tail, it makes several quick, darting snaps or lashes at once. While stylistically, these attacks consist of multiple bites or lashings, they still resolve as a single Strike.

Recall Knowledge - Dragon (Arcana): DC 41
Unspecific Lore: DC 39
Specific Lore: DC 36

Elite | Normal | Weak
Proficiency without Level

WhimwyrmCreature 17

Rare CN Medium Air Dragon 
Source Kingmaker Adventure Path pg. 615
Perception +31; darkvision, fog vision, scent (imprecise) 30 feet
Languages Common, Draconic, Sylvan
Skills Acrobatics +34, Athletics +30, Deception +32, Intimidation +30, Nature +30, Performance +35, Stealth +34, Survival +29
Str +5, Dex +9, Con +6, Int +5, Wis +6, Cha +7
Fog Vision Fog and mist doesn't impair a whimwyrm's vision; it ignores the concealed condition from fog and mist.
AC 42; Fort +29, Ref +34, Will +29
HP 280; Immunities confused, controlled, paralyzed, petrified, unconscious; Resistances mental 15; Weaknesses cold iron 15
Attack of Opportunity [reaction] Fangs only.
Speed 30 feet, fly 60 feet
Melee [one-action] frenzied fangs +35 [+30/+25] (finesse), Damage 3d12+12 piercingMelee [one-action] whiplashing tail +35 [+31/+27] (agile, finesse, reach 10 feet), Damage 3d8+12 slashingArcane Innate Spells DC 38, attack +30; 9th cloudkill, duplicate foe; 8th illusory scene, scintillating pattern; 7th prismatic spray, warp mind; Cantrips (8th) dancing lights, ghost sound, message, telekinetic projectile
Mind-Numbing Breath [two-actions] (arcane, enchantment, mental) The whimwyrm exhales a 40-foot cone of sparkling magenta mist. Creatures within the area must attempt a DC 38 Will save as their minds are overwhelmed by a sudden riot of false (and typically unpleasant) memories, taking 10d12 mental damage depending on their save. The whimwyrm can't use mind-numbing breath for 1d4 rounds.
Critical Success The creature becomes outlined in sparkling dust, negating any invisibility it has in effect for 1 round and takes no damage.
Success The creature takes half damage, and its invisibility is negated for 2 rounds.
Failure The creature takes full damage, is dazzled for 1 minute, and its invisibility is negated for 1 minute.
Critical Failure The creature takes double damage, is blinded for 1 round, dazzled for 1 minute, and its invisibility is negated for 1 minute.
Meddling Tail [reaction] Trigger The whimwyrm damages a creature with its whiplashing tail Strike; Effect The whimwyrm can attempt to Disarm, Shove, or Trip the damaged creature.

Sidebar - Advice and Rules Insult Challenges

When a whimwyrm's insults result in combat, it rolls Performance for initiative. A PC who engaged in the insults can roll Performance as well, and if they insulted the whimwyrm, it begins the combat stunned 1 as it sputters in indignation if the Performance check also exceeds the Whimwyrm's Will DC of 39.