All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Dragonshard Guardian

Created by Mengkare and powered by a shard of the Orb of Gold Dragonkind, this construct is made of sculpted crystal draped in a beautiful gold filigree frame.

Recall Knowledge - Construct (Arcana, Crafting): DC 54
Unspecific Lore: DC 52
Specific Lore: DC 49

Elite | Normal | Weak
Proficiency without Level

Dragonshard GuardianCreature 22

Legacy Content

Unique N Large Construct 
Source Pathfinder #150: Broken Promises pg. 79
Perception +17; darkvision, true seeing
Skills Arcana +8
Str +10, Dex +8, Con +9, Int -5, Wis +7, Cha -5
AC 26; Fort +17, Ref +14, Will +11
HP 430; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious; Resistances fire 24, physical 24 (except bludgeoning adamantine); Weaknesses sonic 24
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 20 Reverberating Revenge [reaction] (arcane, fire) Trigger The dragonshard guardian takes cold, fire, electricity, or sonic damage from a non-dragonshard guardian source; Effect The dragonshard guardian’s body absorbs the energy entirely, preventing the damage from harming the construct. Its body reverberates and transforms the absorbed energy before projecting it outward in a 60-foot burst. Each creature within the burst takes an amount of fire damage equal to the amount of energy damage absorbed by the triggering attack, including any damage resisted by the guardian’s resistances and additional damage from its weakness (DC 23 basic Reflex save). This fire damage doesn’t harm objects or constructs.
Speed 30 feet
Melee [one-action] jaws +19 [+14/+9] (magical, reach 15 feet), Damage 6d10+8 piercing plus 2d10 persistent bleedMelee [one-action] claw +19 [+15/+11] (agile, magical, reach 10 feet), Damage 9d6+8 slashingBreath Weapon [two-actions] The construct breathes in one of two ways, then can’t use Breath Weapon again for 1d4 rounds.
  • Flame (arcane, evocation, fire) A blast of flame deals 15d10 fire damage to all creatures in a 60-foot cone (DC 23 basic Reflex save). This fire damage does not harm objects or constructs.
  • Weakening Gas (arcane, necromancy) A cloud of gold-flecked gas forces each creature in a 60-foot cone to attempt a DC 23 Fortitude save; the effect lasts 1 minute.
    Critical Success The creature is unaffected.
    Success The creature is enfeebled 2.
    Failure The creature is enfeebled 5.
    Critical Failure The creature is enfeebled 8.

Sidebar - Additional Lore Other Guardians

Similar guardians may exist, created from fragments of other destroyed artifacts. These guardians should be unique in appearance, each with their own special abilities and purposes, but you can use the guardian presented here as inspiration for creating more.