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Urdefhan Hunter
Urdefhan hunters serve as their cults' trappers, hunters, and poachers. Many urdefhan hunters use
skavelings
to traverse the massive caverns of the Darklands and scout for prey.
Recall Knowledge - Humanoid
(
Society
)
: DC 30
Urdefhan Hunter
Creature 12
NE
Medium
Humanoid
Urdefhan
Source
Pathfinder #155: Lord of the Black Sands pg. 82
Perception
+26;
greater darkvision
Languages
Aklo
,
Daemonic
,
Undercommon
Skills
Acrobatics
+24,
Nature
+23,
Religion
+21,
Stealth
+26,
Survival
+25 (+27 to
Track
)
Str
+4,
Dex
+6,
Con
+4,
Int
+2,
Wis
+5,
Cha
+1
Items
+1
striking
rhoka sword
,
+1
striking
composite longbow
with 50 arrows
AC
34;
Fort
+20,
Ref
+26,
Will
+23
HP
190 (
negative healing
);
Immunities
death
effects (except necrotic decay),
disease
,
fear
;
Weaknesses
positive 12
Necrotic Decay
(
divine
,
necromancy
,
negative
) When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body. This gas deals 12d6 negative damage to creatures in this area as their flesh curdles and rots as well (DC 32 basic Fortitude save).
Speed
30 feet
Melee
rhoka sword
+24 [
+19/+14
] (
fatal d10
,
magical
,
two-hand d12
),
Damage
2d8+10 slashing
Melee
jaws +22 [
+18/+14
] (
agile
),
Damage
3d6+10 piercing plus wicked bite
Ranged
composite longbow
+26 [
+21/+16
] (
deadly d10
,
magical
,
propulsive
,
range increment 100 feet
,
reload 0
,
volley 30 feet
),
Damage
2d8+4 piercing
Divine Innate Spells
DC 29, attack +23;
4th
death knell
;
3rd
feather fall
(at will; self only),
ray of enfeeblement
Deadly Aim
(
open
) The urdefhan hunter makes a ranged Strike at a –2 penalty. The urdefhan deals 4 additional damage with this Strike.
Double Shot
Requirement
The urdefhan hunter is wielding a ranged weapon with
reload 0
;
Effect
The urdefhan hunter makes two Strikes with the required weapon at a single target. These Strikes both count toward the urdefhan's multiple attack penalty, but the penalty doesn't increase until both attacks are resolved.
Mounted Bow Expert
Urdefhan hunters can make composite longbow Strikes while mounted.
Wicked Bite
Requirements
The urdefhan damaged a creature with a jaws Strike on its last action;
Effect
The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a DC 32 Fortitude save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.
Drain Blood
The urdefhan drinks some of the creature's blood. On a failed save, the creature is
drained 1
and the urdefhan regains 5 HP (or, on a critical failure, it's drained 2 and the urdefhan regains 10 HP).
Drain Vitality
(
necromancy
) The urdefhan draws out some of the creature's vital essence. The creature becomes
enfeebled 1
for 1 hour on a failed save (or enfeebled 2 for 1 hour on a critical failure).
All Monsters in "
Urdefhan
"
Name
Level
Urdefhan Dominator
14
Urdefhan High Tormentor
10
Urdefhan Hunter
12
Urdefhan Tormentor
5
Urdefhan Warrior
3
Urdefhan
Source
Bestiary 2 pg. 272
The violent warmongers, occultists, and poisoners known as urdefhans dwell within the Darklands. They were created in eons past by the mysterious First Horsemen of the Apocalypse to serve as agents of the end times within the Material Plane. Urdefhans continue to honor their creators by worshipping the wretched beings who rule over the plane of
Abaddon
, and like their fiendish lieges, urdefhans exist for one reason and one reason alone: to kill.
While urdefhans are humanoid and dwell together in large groups, this is where their similarities to surface ancestries end. Their visages are horrific, with transparent skin and musculature displaying their glistening entrails, gleaming bones, and perhaps worst of all, their baleful red eyes. This, combined with their gaping maws full of sharp fangs, works to create the false impression that these beings are some sort of vampiric undead, not creatures of living flesh and blood. When an urdefhan’s life comes to an end, their flesh quickly curdles and then bursts in a wave of awful corruption that spreads to the flesh of other creatures in the area. The typical urdefhan views their eventual demise as a disappointment, for once they’re dead, their chances to kill will finally come to an end.
Urdefhans’ primary concern is death and how to inflict it in the goriest, most painful, and widespread ways. Beyond this ethos of violence, urdefhans concern themselves only tangentially with matters such as formal modes of warfare or aspects of their damnable religion. When an urdefhan is not actively engaged in violence, their giddy cruelty is tempered only by a sense of self-preservation that ensures they survive long enough to spread the “blessings” of their
daemonic
patrons. They pass the time between wars inventing new weapons, developing new diseases, and researching awful new magic, all in preparation for the next inevitable conflict.
Alternate Urdefhan Mounts
Urdefhans use
skavelings
as mounts most of the time, but they aren't picky, using any beast that can be broken and trained.
Giant lizards
,
pterosaurs
, and even Darklands-dwelling
manticores
all serve as urdefhan mounts, on occasion.
Minos-Pashat
The first urdefhans were unleashed into the depths of Golarion's Darklands in the vault of Minos- Pashat, a nation-sized cavern riddled with maze-like tangles of stalactites, stalagmites, and fissures.
Rhoka Swords
The
rhoka sword
is the preferred weapon of urdefhan soldiers, though all urdefhans know how to wield these instruments of war. These uncommon advanced weapons cost 4 gp, deal 1d8 slashing damage, have 2 Bulk, and require 1 hand to use. Rhoka swords are in the sword group and have the
deadly d8
and
two-hand 1d10
traits.