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Young Green Dragon

Green dragons are the most contemplative of the chromatic dragons as well as the most approachable. The key to understanding green dragons is to understand their obsession with knowledge and self-discipline. Any careful approach that takes advantage of a green dragon’s fixations may end in a diplomatic outcome, but any misstep or slight can provoke a savage attack. Like most chromatic dragons, green dragons do not suffer fools—and the threshold for what they consider foolish is very low.

Though more open than their chromatic cousins to dealing with other creatures and dragons, green dragons prefer an isolated and quiet life. They tend to lair in the most forbidding parts of a forest, surrounded by tangled thickets, or else at the heart of some dismal gulch. If the terrain is suitable, some green dragons make their home in natural caves, which they expand to suit their needs.

Green dragons’ pride leads them to see to the preservation of their forest homes. They feel that a verdant and lush forest is something that they alone have cultivated. This leads some green dragons to follow the path of druidism, though most prefer to study the arcane arts and occult lore. Most of them delve deeply into one particular field of study, and correspond with other scholars in the field by adopting a pen name that hides their true nature. Regardless of their chosen focus, green dragons seek to improve themselves, and their desire for knowledge makes them more likely to deal diplomatically with other creatures in order to obtain new information.

Their hoards are typically well kept, organized, and filled with tomes of lore and scrolls of magic along with antiquities they collect for their own inscrutable reasons. Many of these treasures come from across the globe, and many an adventurer has survived an encounter with a green dragon by stroking its ego and plying it with rare artifacts or lost lore from ancient cultures.

Recall Knowledge - Dragon (Arcana): DC 24

Young Green DragonCreature 8

LELargeAmphibiousDragon
Source Bestiary pg. 109
Perception +16; darkvision, scent (imprecise) 60 feet
Languages Common, Draconic
Skills Acrobatics +13, Arcana +16, Athletics +17, Deception +14, Diplomacy +16, Intimidation +16, Nature +14, Occultism +17, Society +14, Stealth +15
Str +5, Dex +1, Con +3, Int +2, Wis +2, Cha +4
AC 28; Fort +16, Ref +16, Will +17
HP 135; Immunities paralyzed, poison, sleep
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 24
Twisting Tail ReactionReaction Trigger A creature within reach of the dragon’s tail uses a move action or leaves a square during a move action it’s using. Effect The dragon makes a tail Strike at the creature with a –2 penalty. If it hits, the dragon disrupts the creature’s action.
Speed 30 feet, fly 120 feet, swim 30 feet; woodland stride
Melee Single ActionSingle Action jaws +20 [+15/+10] (poison, reach 10 feet), Damage 2d10+8 piercing plus 2d4 poisonMelee Single ActionSingle Action claw +20 [+16/+12] (agile), Damage 2d8+8 slashingMelee Single ActionSingle Action tail +18 [+13/+8] (reach 15 feet), Damage 2d8+7 bludgeoningMelee Single ActionSingle Action horn +18 [+13/+8] (reach 10 feet), Damage 1d12+7 piercingArcane Innate Spells DC 26; 2nd entangle; 1st charm (x2)
Breath Weapon Two ActionsTwo Actions (arcane, evocation, poison) The dragon breathes a toxic cloud that deals 9d6 poison damage in a 40-foot cone (DC 25 basic Fortitude save). It can’t use Breath Weapon again for 1d4 rounds.Draconic Frenzy Two ActionsTwo Actions The dragon makes two claw Strikes and one horn Strike in any order.Draconic Momentum The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.Woodland Stride The green dragon ignores difficult terrain and greater difficult terrain from non-magical foliage.

Sidebar - Advice and Rules Green Dragon Spellcasters

Green dragon spellcasters tend to cast the following spells.

Young Green Dragon
Arcane Prepared Spells DC 26, attack +20; 3rd dispel magic, locate, mind reading; 2nd humanoid form, mirror image, see invisibility; 1st illusory object, true strike, ventriloquism; Cantrips (3rd) dancing lights, detect magic, ghost sound, read aura, shield

All Monsters in "Dragon, Green"

NameLevel
Adult Green Dragon12
Ancient Green Dragon17
Young Green Dragon8

Dragon, Green

Source Bestiary pg. 109
TBD