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Ancient Green Dragon

Green dragons are the most contemplative of the chromatic dragons as well as the most approachable. The key to understanding green dragons is to understand their obsession with knowledge and self-discipline. Any careful approach that takes advantage of a green dragon’s fixations may end in a diplomatic outcome, but any misstep or slight can provoke a savage attack. Like most chromatic dragons, green dragons do not suffer fools—and the threshold for what they consider foolish is very low.

Though more open than their chromatic cousins to dealing with other creatures and dragons, green dragons prefer an isolated and quiet life. They tend to lair in the most forbidding parts of a forest, surrounded by tangled thickets, or else at the heart of some dismal gulch. If the terrain is suitable, some green dragons make their home in natural caves, which they expand to suit their needs.

Green dragons’ pride leads them to see to the preservation of their forest homes. They feel that a verdant and lush forest is something that they alone have cultivated. This leads some green dragons to follow the path of druidism, though most prefer to study the arcane arts and occult lore. Most of them delve deeply into one particular field of study, and correspond with other scholars in the field by adopting a pen name that hides their true nature. Regardless of their chosen focus, green dragons seek to improve themselves, and their desire for knowledge makes them more likely to deal diplomatically with other creatures in order to obtain new information.

Their hoards are typically well kept, organized, and filled with tomes of lore and scrolls of magic along with antiquities they collect for their own inscrutable reasons. Many of these treasures come from across the globe, and many an adventurer has survived an encounter with a green dragon by stroking its ego and plying it with rare artifacts or lost lore from ancient cultures.

Recall Knowledge - Dragon (Arcana): DC 38

Ancient Green DragonCreature 17

Source Bestiary pg. 110
Perception +30; darkvision, scent (imprecise) 60 feet
Languages Abyssal, Common, Draconic, Elven, Jotun, Sylvan
Skills Acrobatics +25, Arcana +32, Athletics +30, Deception +27, Diplomacy +31, Intimidation +31, Nature +28, Occultism +34, Society +31, Stealth +29 (camouflage)
Str +7, Dex +4, Con +5, Int +6, Wis +5, Cha +6
Camouflage The dragon can Hide in natural environments even if it doesn’t have cover.
AC 41, Fort +30, Ref +29, Will +32; +1 status to all saves vs. magic
HP 315; Immunities paralyzed, poison, sleep
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 37
Miasma (aura, poison); 20 feet. After the dragon uses its Breath Weapon, a cloud of poison gas continues to emanate from its body for 1 round. Any creature that ends its turn in the miasma takes 4d6 poison damage (DC 37 basic Fortitude save). Any creature in the miasma is concealed and treats other creatures as concealed. The dragon can see through this concealment.
Twisting Tail ReactionReaction Trigger A creature within reach of the dragon’s tail uses a move action or leaves a square during a move action it’s using. Effect The dragon makes a tail Strike at the creature with a –2 penalty. If it hits, the dragon disrupts the creature’s action.
Speed 50 feet, fly 200 feet, swim 50 feet; trackless step, woodland stride
Melee Single ActionSingle Action jaws +33 (magical, poison, reach 20 feet), Damage 3d12+15 piercing plus 4d4 poisonMelee Single ActionSingle Action claw +33 (agile, magical, reach 15 feet), Damage 3d10+15 slashingMelee Single ActionSingle Action tail +31 (magical, reach 25 feet), Damage 3d10+13 bludgeoningMelee Single ActionSingle Action horn +31 (magical, reach 20 feet), Damage 2d10+13 piercingArcane Innate Spells DC 39; 6th dominate; 4th charm (at will), suggestion; 2nd entangle (at will)
Breath Weapon Two ActionsTwo Actions (arcane, evocation, poison) The dragon breathes a toxic cloud that deals 18d6 poison damage in a 60-foot cone (DC 37 basic Fortitude save). The Breath Weapon also creates a miasma. It can't use Breath Weapon again for 1d4 rounds.Draconic Frenzy Two ActionsTwo Actions The dragon makes two claw Strikes and one horn Strike in any order.Draconic Momentum The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.Trackless Step The green dragon always gains the benefits of Cover Tracks in natural surroundings, even while moving at full speed.Woodland Stride The green dragon ignores difficult terrain and greater difficult terrain from non-magical foliage.

Sidebar - Related Creatures Athervox

As green dragons are contemplative and seek scholarly endeavors, Athervox is no different. An astronomer by trade, this great wyrm green dragon maintains an observatory near Senara in the Whisper Woods of Cheliax. There, she struck a deal with House Thrune where she agreed to instruct a handful of apprentices. After a few years of instruction, these "apprentices" vanished one night, taking volumes of the dragon’s crucial notes—a slight she has not forgotten and plans to seek vengeance for.

Sidebar - Advice and Rules Green Dragon Spellcasters

Green dragon spellcasters tend to cast the following spells.

Young Green Dragon
Arcane Prepared Spells DC 26, attack +20; 3rd dispel magic, locate, mind reading; 2nd humanoid form, mirror image, see invisibility; 1st illusory object, true strike, ventriloquism; Cantrips (3rd) dancing lights, detect magic, ghost sound, read aura, shield

Adult Green Dragon
Arcane Prepared Spells DC 33, attack +26; As young green dragon, plus 5th cloudkill, dispel magic, tongues; 4th clairvoyance, dimension door, stoneskin; Cantrips (5th) dancing lights, detect magic, ghost sound, read aura, shield

Ancient Green Dragon
Arcane Prepared Spells DC 39, attack +33; As adult green dragon, plus 8th mind blank, prismatic wall; 7th contingency, prismatic spray, spell turning; 6th feeblemind, teleport, true seeing; Cantrips (8th) dancing lights, detect magic, ghost sound, read aura, shield

All Monsters in "Dragon, Chromatic"

Adult Black Dragon11
Adult Blue Dragon13
Adult Green Dragon12
Adult Red Dragon14
Adult White Dragon10
Ancient Black Dragon16
Ancient Blue Dragon18
Ancient Green Dragon17
Ancient Red Dragon19
Ancient White Dragon15
Young Black Dragon7
Young Blue Dragon9
Young Green Dragon8
Young Red Dragon10
Young White Dragon6

Dragon, Chromatic

Source Bestiary pg. 104
While there are many types of dragons, from the powerful planar dragons to the strange esoteric dragons, few dragon varieties are as well-known and as rightly feared as the chromatic dragons. Differentiated by the hue of their scales, each color of dragon unleashes its own flavor of murderous cruelty—be it by claw, tooth, or breath—and unlike most creatures, dragons only become more powerful as they age. Their lust for treasure, food, bloodshed, and control are legendary. Physically powerful with egos to match, these dragons are often morally depraved and act as criminal masterminds, vicious tyrants, or voracious raiders.

Shape-Changing Dragons

Some dragons can take humanoid form, allowing them to infiltrate settlements or influence others without revealing their true nature. They gain the following ability:
Change Shape Single ActionSingle Action (arcane, concentrate, polymorph, transmutation) The dragon takes on the appearance of any Small or Medium humanoid. This doesn’t change its Speed or attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal (typically to bludgeoning).

Chromatic Dragon Spellcasters

Each type of chromatic dragon features a sidebar on spellcasting dragons of that type. To make a chromatic dragon spellcaster, remove the dragon’s Draconic Frenzy and Draconic Momentum abilities, and give it the spells outlined in its sidebar. You can swap out any number of these with other arcane spells, provided you keep the same number of spells for each level. You might also want to increase the dragon’s Intelligence or Charisma modifier by 1 or 2 to reflect its mastery of magic.

Chromatic Dragons of Golarion

The chromatic dragons that dwell around the Inner Sea region are cruel and sinister monsters who inspire as much fear as reverence. These terrible beasts are no mere myth, however, but a very real threat to the people with whom they share their lands. Most dwell in the wild places of the world, and only the most brazen of them regularly meddle in mortal affairs. The dragons of Golarion believe that they are descended from two original beings, Apsu and Tiamat, and their rich mythology attempts to explain the origins of the age-old war between chromatic and metallic dragons.

Black dragons thrive in swampy wildernesses like the Mushfens in Varisia or the wrecked coastline now known as the Sodden Lands, while blue dragons prefer the sand-swept deserts of Thuvia and Osirion. Brutish green dragons roam the forests of the River Kingdoms in abundance and even the elven kingdom of Kyonin, particularly in the demon-tainted Tanglebriar. One of the most infamous red dragons, Aashaq, a wyrm priestess of the draconic god Dahak, makes her home among the isles of the Shackles, where she lords over her followers and leads raids throughout the Inner Sea region. White dragons, though they may be found in virtually any mountain range in Avistan, are perhaps most prevalent around the Crown of the World, where they threaten travelers caravaning across the Path of Aganhei.

Sidebar - Related Creatures Apsu

Apsu, the Waybringer, is the god of good dragons, leadership, and peace. According to draconic lore, Apsu spawned the dragon-gods who created the world. One of his sons is the destructive draconic god Dahak. Thus, Apsu is not only seen as a god and creator to good dragons, but he also serves as an immortal father figure.

Sidebar - Additional Lore Dahak

Dahak, the Endless Destruction, is an ancient dragon god spawned by the righteous Apsu. Dahak is the god of destruction, evil dragons, and greed. After his birth, Dahak made his way to Hell where he roamed for ages before returning to the Material Plane to fight against his father and siblings, reveling in destruction and pledging to destroy the world.

Sidebar - Locations Dragons on Other Worlds

On the planet Triaxus the Wanderer, the seventh world from Golarion’s sun, dragons rule entire continents. There, ancient dragons maintain city-states and nations. In a vast region known as the Drakelands, chromatic dragons have subjugated the humanoid inhabitants and frequently war among themselves. However, a few good dragons maintain holdings there. In the region knowns as the Skyfire Mandate, a different dynamic exists: good dragons who chose to work in harmony with the humanoid inhabitants have created a buffer against the tyrants of the Drakelands. There, creatures known as dragonkin work alongside humanoids to patrol the border, making up a group known as the Dragon Legion.

Sidebar - Related Creatures Other Draconic Creatures

The creatures that appear in this section are considered true dragons, but a multitude of other draconic creatures populate Golarion and beyond. Among these are the powerful and deadly linnorms, a wide range of drakes, whimsical faerie dragons and pseudodragons, the cruel and deceitful azis, and the sinister undead raveners.