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Hurlilu

Pazuzu's Abyssal realm of High M'Vania is perched on the edge of an impossibly tall cliff. The demon lord and his minions claim the air around the cliff, guarding it against enemies and usurpers alike. Hurlilus, resembling horned, humanoid hawks with blood-red taloned feet and wings in place of arms, patrol these skies at their lord's command. Yet, hurlilus are surly and rebellious by nature, preferring to lead rather than follow orders. They'd prefer to spend their time bullying smaller creatures in High M'Vania's vast cliffside cities, but they're unwelcome there and driven out when discovered by occupants with greater authority (or by those who want to earn greater authority).

Hurlilus make good guardians, particularly when they have leave to travel over great distances on patrol routes and can engage in spontaneous cruelty if the opportunity arises. However, they chafe in Pazuzu's service. Some forsake High M'Vania entirely and migrate to other parts of the Abyss, where they lead gangs of lesser fiends they've bullied into submission. A few hurlilus have made their way to Golarion, where they roost in aeries with subservient harpies, manticores, or other foul flying creatures. A dozen or so hurlilus serve high positions in the Mivanians, the brutal enforcers of the Halana Theocracy.

Recall Knowledge - Fiend (Religion): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite HurliluCreature 12

Legacy Content

Rare CE Large Fiend Lilu 
Source Pathfinder #190: The Choosing pg. 88
Perception +23; darkvision, lifesense (imprecise) 120 feet
Languages Abyssal, Auran, Common; telepathy 100 feet
Skills Acrobatics +26, Athletics +22, Intimidation +24, Religion +23, Stealth +26
Str +5, Dex +7, Con +4, Int +3, Wis +4, Cha +5
Lifesense (divination, divine) A hurlilu senses the vital essence of living creatures within range.
AC 34; Fort +21, Ref +26, Will +23
HP 190; Immunities disease; Resistances physical 10 (except cold iron), poison 10; Weaknesses good 10
Dominate the Air [reaction] Requirements The hurlilu is flying; Trigger A creature within 30 feet leaves the ground using a fly Speed; Effect The hurlilu casts earthbind on the triggering creature.
Speed 25 feet, fly 60 feet
Melee [one-action] beak +26 [+21/+16] (evil, finesse, magical, reach 15 feet), Damage 2d10+2+11 piercing plus 1d6 persistent bleedMelee [one-action] talon +26 [+22/+18] (agile, evil, finesse, magical, reach 10 feet), Damage 2d6+2+11 slashing plus 1d6 persistent bleedPrimal Innate Spells DC 32, attack +24 (+4 dmg); 6th dispel magic, earthbind (at will), gust of wind; 5th lightning bolt, wall of wind; 4th dimension door (at will), fear (at will); Cantrips (6th) detect magic, produce flame
Dive Bomb [one-action] Frequency once per round; Effect The hurlilu Strides using its fly Speed and makes a Strike at the end of that movement.Flesh Tearer If a hurlilu critically hits a foe with a melee Strike, the foe's flat check to recover from any resulting bleed damage is DC 21 instead of DC 17.

All Monsters in "Lilu"

NameLevel
Hurlilu11

Lilu

Source Pathfinder #190: The Choosing pg. 88
Nethys Note: no description has been provided for this family