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Sea Hag

Sea hags kill and eat fishers and sailors who come near their lairs, torment coastal dwellers with dark promises and vague threats, and enjoy the act of causing distress and discord in small towns. They generally avoid making their lairs too close to civilization, however, to avoid drawing enemies to their homes. Sea hags are known for tempting desperate victims into tragic and inescapable bargains, deals which the hag has already secretly stacked in her favor. Despite their voracious appetites, sea hags appear hideously emaciated, and unlike more powerful hags, they lack the ability to magically disguise their form.

Sea hags can join covens, but their aquatic nature often prevents them from joining mixed covens with other kinds of hags.

Sea HagCreature 3

Source Bestiary pg. 200
Perception +10; darkvision
Languages Aklo, Common, Jotun
Skills Acrobatics +8, Athletics +11, Deception +10, Occultism +8, Stealth +8
Str +4, Dex +3, Con +4, Int +1, Wis +3, Cha +3
Coven A sea hag adds acid arrow, mariner’s curse, and water walk to her coven’s spells.
Sea Hag’s Bargain (necromancy, occult) The sea hag can make a bargain with a willing creature, who must be of sound mind. The creature gives away a special or cherished quality—such as its courage, its beauty, or its voice—in exchange for a boon or a promise from the sea hag. As long as the sea hag keeps her end of the bargain, the only way to restore the lost quality is to defeat the sea hag or make another bargain for its return.
AC 19, Fort +11, Ref +8, Will +10; +1 status to all saves vs. magic
HP 45; Weaknesses cold iron 3
Speed 25 feet, swim 35 feet

All Monsters in "Hag"

Annis Hag6
Green Hag4
Night Hag9
Sea Hag3


Source Bestiary pg. 200
Malevolent crones who lurk at the edges of civilization, hags use their deceptive, magical abilities to prey upon humanoids, manipulating and corrupting them. Some say hags arose from fey that became twisted by their inner selfishness. Hags gather together in covens for greater power, craft unique magical items known as hag eyes, and are known to replace infant humanoids with their own offspring—these children are changelings who have the potential to become hags themselves.