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Anadi Elder

Anadi elders must make the difficult decision of whether to continue negotiations or to escalate a disagreement to outright conflict.

Recall Knowledge (Society): DC 24

Anadi ElderCreature 6

Source Pathfinder #145: Hellknight Hill pg. 85
Perception +15
Languages Anadi, Common
Skills Athletics +12(+14 to Climb in true or spider form) , Crafting +13(+17 weaving) , Deception +12, Diplomacy +10, Nature +14, Society +9, Survival +12
Str +2, Dex +4, Con +0, Int +1, Wis +4, Cha +2
Items composite longbow (20 arrows), hide armor, shortsword
AC 23, Fort +10, Ref +14, Will +16
HP 95
Speed 25 feet, climb 25 feet
Melee Single ActionSingle Action shortsword +16 (agile, finesse, versatile S), Damage 1d6+5 piercing
Melee Single ActionSingle Action fangs +16 (finesse), Damage 2d6+5 piercing plus anadi venom
Ranged Single ActionSingle Action composite longbow +16 (deadly 1d10, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+1 piercing
Arcane Innate Spells DC 25, attack +17; 3rd hypnotic pattern, invisibility sphere; 2nd blur, invisibility, mirror image; 1st color spray, illusory disguise, illusory object; Cantrips (3rd) detect magic, electric arc, ghost sound, mage hand, message
Anadi Venom (poison) Saving Throw DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and flat-footed (1 round); Stage 2 2d6 poison damage, flat-footed, and clumsy 1 (1 round)
Change Shape Single ActionSingle Action (arcane, concentrate, polymorph, transmutation) The anadi changes into their true form, spider form, or human form. The above statistics assume the anadi is in their true form. While in their human form, the anadi elder can’t use their fangs attack and loses their climb Speed. When in spider form, they can’t use weapons.
Spin Silk (concentrate, exploration, manipulate) By spending several minutes, an anadi can produce silk to craft items made of cloth. A single anadi can produce enough silk in a day to craft a single garment.

All Monsters in "Anadi"

Anadi Elder6
Anadi Hunter2
Anadi Sage4


Source Pathfinder #145: Hellknight Hill pg. 84
Anadis are peaceful, reclusive humanoids who live deep within woodlands, jungles, and other untamed areas of wilderness. Their natural forms resemble humanoid spiders covered in beautiful and distinctive markings of varying colors. These patterns are as unique as other humanoids’ facial features, birthmarks, and other identifying aspects.

Anadis have an innate talent for illusion and transmutation. They learned long ago how off-putting their natural forms can be to other humanoids, so they frequently use their innate talents to assume human forms. When they do so, only a strange, lovely sheen to their dark eyes and the deliberative, jerky movements of their gestures might indicate that an anadi is not entirely what they appear to be. Given their tendency to accommodate humans’ delicate sensibilities toward arachnids, most anadis consider showing their natural forms to a stranger a rather rude display. Instead, most display their spider-like forms only as an intimidation tactic when threatened. When forced into combat—an eventuality most anadis despise—they shift into their true forms as soon as possible, allowing them to inflict their devastating natural venom on their foes.