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Anadi Elder
Anadi elders must make the difficult decision of whether to continue negotiations or to escalate a disagreement to outright conflict.
Recall Knowledge - Humanoid
(
Society
)
: DC 24
Anadi Elder
Creature 6
Uncommon
CG
Medium
Anadi
Humanoid
Source
Pathfinder #145: Hellknight Hill pg. 85
Perception
+15
Languages
Anadi
,
Common
Skills
Athletics
+12 (+14 to Climb in true or spider form),
Crafting
+13 (+17 weaving),
Deception
+12,
Diplomacy
+10,
Nature
+14,
Society
+9,
Survival
+12
Str
+2,
Dex
+4,
Con
+0,
Int
+1,
Wis
+4,
Cha
+2
Items
composite longbow (20 arrows)
,
hide armor
,
shortsword
AC
23,
Fort
+10,
Ref
+14,
Will
+16
HP
95
Speed
25 feet, climb 25 feet
Melee
shortsword +16 (
agile
,
finesse
,
versatile S
),
Damage
1d6+5 piercing
Melee
fangs +16 (
finesse
),
Damage
2d6+5 piercing plus anadi venom
Ranged
composite longbow +16 (
deadly 1d10
,
propulsive
,
range increment 100 feet
,
reload 0
,
volley 30 feet
),
Damage
1d8+1 piercing
Arcane Innate Spells
DC 25, attack +17;
3rd
hypnotic pattern
,
invisibility sphere
;
2nd
blur
,
invisibility
,
mirror image
;
1st
color spray
,
illusory disguise
,
illusory object
;
Cantrips
(3rd)
detect magic
,
electric arc
,
ghost sound
,
mage hand
,
message
Anadi Venom
(
poison
)
Saving Throw
DC 22 Fortitude;
Maximum Duration
6 rounds;
Stage 1
2d6 poison damage and
flat-footed
(1 round);
Stage 2
2d6 poison damage,
flat-footed
, and
clumsy 1
(1 round)
Change Shape
(
arcane
,
concentrate
,
polymorph
,
transmutation
) The anadi changes into their true form, spider form, or human form. The above statistics assume the anadi is in their true form. While in their human form, the anadi elder can’t use their fangs attack and loses their climb Speed. When in spider form, they can’t use weapons.
Spin Silk
(
concentrate
,
exploration
,
manipulate
) By spending several minutes, an anadi can produce silk to craft items made of cloth. A single anadi can produce enough silk in a day to craft a single garment.
All Monsters in "
Anadi
"
Name
Level
Anadi Elder
6
Anadi Hunter
2
Anadi Sage
4
Anadi
Source
Pathfinder #145: Hellknight Hill pg. 84
Anadis are peaceful, reclusive humanoids who live deep within woodlands, jungles, and other untamed areas of wilderness. Their natural forms resemble humanoid spiders covered in beautiful and distinctive markings of varying colors. These patterns are as unique as other humanoids’ facial features, birthmarks, and other identifying aspects.
Anadis have an innate talent for illusion and transmutation. They learned long ago how off-putting their natural forms can be to other humanoids, so they frequently use their innate talents to assume human forms. When they do so, only a strange, lovely sheen to their dark eyes and the deliberative, jerky movements of their gestures might indicate that an anadi is not entirely what they appear to be. Given their tendency to accommodate humans’ delicate sensibilities toward arachnids, most anadis consider showing their natural forms to a stranger a rather rude display. Instead, most display their spider-like forms only as an intimidation tactic when threatened. When forced into combat—an eventuality most anadis despise—they shift into their true forms as soon as possible, allowing them to inflict their devastating natural venom on their foes.
Anadi Homeland
The largest group of anadis live in Garund in the nation of Nurvatcha. Other anadi clans and villages exist in the surrounding region. Anadis are also present in Casmaron and on some of Azlant’s smaller islands. Regardless of where they live, they share common values and cultural characteristics.
Grandmother Spider
Many anadi villages believe deeply in the teachings of Grandmother Spider, the goddess of twilight, weaving, illusion, and family. The most devout anadi believe that this goddess, sometimes called Nana Anadi, long ago led their ancestors from servitude. The legend goes that when the anadi were frightened by the darkness, Grandmother Spider plucked the dewdrops from her web to hang in the sky and light the night for them. Nana Anadi is an honorary matriarch to many in Nurvatcha, though the goddess has never taken the nation’s throne—and most believe she would never wish to do so, anyway.
Web Marriages
Anadis are communal when it comes to courting one another and raising their young. Most relationships are triads or tetrads that make up a single household and share domestic responsibilities. Such partnerships often extend to members’ work outside of the home; one family could consist of three hunters who coordinate group hunts, while another might have four sages who spend as much time together in the library as at home. These “web marriages” play a large role in anadi society; members of a web marriage vote in blocks during local elections and defend one another to the death in times of strife.