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Spawned from sorrow and hatred, obrousians are undead merfolk who lurk in shallow places to prey upon hated land dwellers. The genesis of an obrousian is a tragic one: some merfolk forsake their aquatic homes when they fall in love with a land dweller, only to be spurned or rejected. Having given up their world for another and then feeling that new world closed off to them as well, merfolk can become emotionally overwhelmed. When such merfolk die, often overcome with sorrow, they rise as obrousians.

Obrousians think of little other than revenge upon the land dwellers who wronged them, and upon anyone else who crosses their path. They can contort their bodies to take the guise of other humanoids, but doing so is painful, so obrousians use this ability only when necessary to enact their schemes. Their underlying mental turmoil simmers beneath any careful preparation, and many obrousians foil their own plans with unexpected outbursts of emotion.

Obrousians are recognizable as the merfolk they were in life, though their bodies show obvious decay and their hands have elongated into sharp claws. Their voices are melodic and entrancing, belying their rotting bodies and turbulent minds, so some obrousians hide in tall reeds or under docks before speaking to their victims, lulling them into false comfort with a pleasant voice.

Recall Knowledge - Undead (Religion): DC 34

Elite | Normal | Weak
Proficiency without Level

ObrousianCreature 14

Source Pathfinder #161: Belly of the Black Whale pg. 86
Perception +26; darkvision
Languages Aquan, Common, Necril
Skills Athletics +26 (+28 to Swim), Deception +27, Intimidation +25, Nature +24, Stealth +26
Str +6, Dex +4, Con +3, Int +0, Wis +4, Cha +7
AC 36; Fort +25, Ref +22, Will +28
HP 250 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious
Waves of Sorrow (aura, divine, enchantment, incapacitation, mental) 30 feet. When a creature ends its turn in the aura, it is overwhelmed by the sorrow that suffuses the obrousian's being. The creature must succeed at a DC 33 Will save or become paralyzed for 1 round.
Speed 5 feet, swim 30 feet
Melee Single ActionSingle Action claw +29 [+25/+21] (agile, magical), Damage 3d8+12 slashing plus GrabDivine Innate Spells DC 34; 7th warp mind (×3); 3rd enthrall (at will)
Change Shape Single ActionSingle Action (concentrate, divine, polymorph, transmutation) The obrousian can take on the appearance of any Small or Medium humanoid. This increases their Speed to 25 feet. It doesn't change their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).Drowning Grasp When a creature is grabbed by the obrousian, its lungs magically fill with water. A creature that can't breathe water is suffocating while it is grabbed.

Sidebar - Related Creatures Obrousian Allies

Obrousians train aquatic monsters like sharks and bunyips, both to provide cover for their more subtle attacks and to dispose of any evidence left behind in their assaults. Clever obrousians can convince locals that simple monsters are responsible for their attacks.