All | Abilities | Families | Filter
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Aiudara Wraith

Dahak’s influence in Alseta’s Landing created a soul-draining effect that slays unprotected creatures within, transforming them into ghostly creatures known as aiudara wraiths, but these rare undead can rise within modern aiudara portals as well. Each time an individual travels through an aiudara, there’s a chance their passage could leave a faint imprint of their subconscious in the network. Normally this imprint simply fades away, but when an aiudara is damaged or the individual is suffering from necromantic contagions, these imprints can accumulate and, in time, coalesce on the Astral Plane or within Alseta’s Landing as a full-fledged aiudara wraith. The wraith is forced to live with an incomplete sense of self, always seeking its own memories and swiftly growing violent and vengeful as its quest to reclaim these ephemeral notions constantly meets with failure.

Recall Knowledge - Astral (Occultism): DC 43
Recall Knowledge - Undead (Religion): DC 43

Aiudara WraithCreature 18

RareNEMediumAstralIncorporealUndeadWraith
Source Pathfinder #150: Broken Promises pg. 78
Perception +33; darkvision, lifesense 60 feet
Languages Common, Elven, Necril
Skills Acrobatics +35, Arcana +31, Stealth +35
Str -5, Dex +9, Con +5, Int +0, Wis +7, Cha +8
AC 45, Fort +33, Ref +37, Will +33
HP 300 (negative healing); Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 15 (except force, ghost touch, or positive; double resistance vs. non-magical)
Teleportation Attachment ReactionReaction (conjuration, teleportation) Trigger A creature within 60 feet uses a teleportation effect; Effect The aiudara wraith teleports with the creature, arriving in an empty space of its choice adjacent to the triggering creature’s destination. If the triggering effect targets multiple creatures, the aiudara wraith chooses which creature it arrives beside.
Speed fly 60 feet; instantaneous movement
Melee Single ActionSingle Action spectral hand +35 (agile, finesse, magical), Damage 4d10+16 force plus dimensional shunt and drain lifeDimensional Shunt (arcane, conjuration, teleportation) The aiudara wraith’s touch displaces creatures and flings them through space. The creature must attempt a DC 40 Fortitude save.
Critical Success The creature is unaffected and becomes temporarily immune to dimensional shunt for 1 minute.
Success The creature is pushed 5 feet in a random direction.
Failure The creature is teleported 20 feet in a direction of the aiudara wraith’s choice.
Critical Failure As failure, but the creature is also stunned 2.
Drain Life (arcane, necromancy) When an aiudara wraith damages a living creature with its spectral hand Strike, the aiudara wraith gains 18 temporary Hit Points and the target must succeed at a DC 40 Fortitude save or become drained 1 and stupefied 1 as long as it is drained. Further damage dealt by the aiudara wraith’s spectral hand Strikes increases the value of the drained and stupefied conditions by 1 each on a failed save, to a maximum of 10 for both.Instantaneous Movement (arcane, conjuration, teleportation) An aiudara wraith moves by means of localized teleportation. An aiudara wraith’s Stride does not have the move trait. When an aiudara wraith Strides, it reaches its destination within the range of its Speed immediately.

Sidebar - Additional Lore Draining Memories

Aiudara wraiths hunger for memories that they feel they once owned but, in fact, never had at all. Their life-draining touch saps physical and mental energy alike, and those who suffer this effect and become stupefied report feelings of forgetfulness and unnerving incidents of temporary, highly localized amnesia.