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Flaming Skull

More dangerous than simple severed heads, these skulls are wreathed in unearthly flames.

Recall Knowledge - Undead (Religion): DC 16

Flaming SkullCreature 2

NETinyMindlessUndead
Source Bestiary 3 pg. 30
Perception +9; darkvision
Languages Common, Necril
Skills Acrobatics +8 (+10 to Maneuver in Flight)
Str +1, Dex +4, Con +1, Int -5, Wis +3, Cha +0
AC 18; Fort +5, Ref +10, Will +7
HP 30 (negative healing); Immunities death effects, disease, fire, mental, paralyzed, poison, unconscious; Weaknesses positive 3
Fiery Explosion When destroyed, a flaming skull explodes in a blast of fire and bone that deals 1d6 piercing damage plus 1d6 fire damage to each adjacent creature (DC 18 basic Reflex save).
Speed 15 feet, fly 30 feet
Melee Single ActionSingle Action forehead +10 [+5/+0] (finesse), Damage 1d6+3 bludgeoning plus 1d6 fireRanged Single ActionSingle Action spitfire +10 [+6/+2] (agile, fire), Damage 1d12+2 fireFlaming Shroud A flaming skull is shrouded in hideous flames. It deals 1d6 fire damage to any unattended item it touches and on a forehead Strike. On a critical hit with a Strike, the target catches fire, taking 1d4 persistent fire damage.

All Monsters in "Beheaded"

NameLevel
Flaming Skull2
Severed Head-1

Beheaded

Source Bestiary 3 pg. 30
Beheaded are the reanimated heads of decapitation victims. These mindless undead fly through the air or roll around to attack their prey.

Beheaded Abilities

Beheaded can manifest with a variety of abilities, such as those presented below.

Bleeding The beheaded is covered in slimy blood. The target of a successful Strike is splattered with gore and must succeed at a Fortitude save or become sickened 1.

Entangling Long, stringy hair clings to the beheaded's scalp. Its Strikes gain the Grab ability.

Fiendish (aura, divine, emotion, fear, mental, necromancy) 30 feet. The beheaded has a twisted, unsettling countenance. Foes that begin their turn in the area must succeed at a Will save or be frightened 1.

Giant A beheaded created from the head of a giant is a Medium creature, gaining 2 levels and one or more additional beheaded abilities.

Sidebar - Advice and Rules More Beheaded Abilities

Since beheaded are very similar to skeletons or zombies (or at least the heads from those creatures), you can also customize them with abilities from the skeleton and zombie entries, though take care to avoid abilities that require bodies or limbs. If you give the beheaded more than one additional ability, you might want to increase its level and adjust its statistics accordingly. Use the guidelines in Chapter 2 of the Pathfinder Gamemastery Guide to determine its new statistics.