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Misery Siktempora

Creatures born of intense pain and suffering, the armless, six-legged misery siktemporas are some of the most numerous of their kind since misery is as ubiquitous an experience as living. They're also the most proactive of siktemporas, seeking to propagate the misery from which they spawn. They delight in opportunities to travel to the Material Plane, where misery is so woefully prevalent and easily multiplied.

Elite | Normal | Weak

Misery SiktemporaCreature 12

Source Bestiary 3 pg. 232
Perception +25; darkvision
Languages Aklo; (can't speak any language); telepathy 300 feet
Skills Acrobatics +23, Dimension of Time Lore +26, Intimidation +23, Occultism +22, Stealth +23
Str +7, Dex +5, Con +4, Int +4, Wis +7, Cha +5
Temporal Sense A siktempora can always roll Dimension of Time Lore for initiative. When it does, it gains a +2 circumstance bonus to the roll.
AC 32; Fort +20, Ref +23, Will +25
HP 160, regeneration 40 (deactivated by positive, mental, or orichalcum); Immunities disease, emotion, poison
Slash the Suffering Creatures with the confused or stupefied condition are flat-footed to the misery siktempora.
Uncanny Pounce Free ActionFree Action Trigger The misery siktempora rolls Dimension of Time Lore for initiative; Effect The misery siktempora Strides once and makes a claw Strike, in either order.
Speed 35 feet; air walk
Melee Single ActionSingle Action claw +26 [+22/+18] (agile), Damage 3d8+13 slashingOccult Innate Spells DC 29; 6th blink; 4th dimension door (at will); 2nd invisibility (×3); Constant (6th) air walk
Inflict Misery Single ActionSingle Action (emotion, enchantment, mental, occult) Requirements The misery siktempora's last action was a claw Strike that damaged the target; Effect The misery siktempora fills the target's thoughts with abject despair. The target must attempt a DC 32 Will save. Regardless of outcome, the target is then immune to Inflict Misery for 1 minute.
Success The target is unaffected.
Failure The target is clumsy 2, enfeebled 2, and stupefied 2 for 1 round.
Critical Failure As failure, but for 1 minute.
Telepathic Wail Two ActionsTwo Actions (emotion, enchantment, mental, occult) The misery siktempora assails the mind of one creature within 100 feet with a wail of anguish and torment that deals 8d6 mental damage (DC 32 basic Will save). On a failed save, the target is also confused for the first action of its next turn (or for 1 round on a critical failure).

All Monsters in "Siktempora"

Hatred Siktempora18
Love Siktempora16
Misery Siktempora12
Triumph Siktempora14


Source Bestiary 3 pg. 232
In the Dimension of Time, intense emotions are more than just ethereal feelings. They accumulate over time, from things like the critical mass of emotion caused by a historic event or a settlement passing down a powerful sentiment for generations. These accretions eventually give birth to siktemporas. Each siktempora feels, with all their being, a singular intense emotion linked to the circumstances that spawned them. A rare few, however, are created when an emotionally invested creature attempts to travel to the Dimension of Time or interferes with the flow of time, which can create paradoxes or manipulate past events.

Siktemporas usually isolate themselves on the Dimension of Time in mindscapes infused with the emotion that created them, but some travel to other planes. These wanderers long to indulge in more of their core emotion or to engender more of that feeling, thus perpetuating their own kind.

Sidebar - Related Creatures Other Siktemporas

Almost any intense emotion that exists over time can give birth to a siktempora. What few reports exist of the Dimension of Time give references to siktemporas of anger, joy, and whimsy, while ancient tales tell of creatures similar to siktemporas that hold sway over dedication and discovery, awe and infatuation, or pity and panic. Some sages even discuss the existence of hybrid siktemporas, created by epoch events that inspired two different emotions in equal intensity

Sidebar - Locations Siktempora Lairs

While many siktemporas on the Material Plane seek out the emotions that built them with utmost fervor, after eons of emotional intensity, some claim an area for their respite. A love siktempora might live in the attic of a coffee shop whose employees are skilled matchmakers, while a hatred siktempora might dwell beneath the floorboards of a vindictive organization that seeks to spread injustice.

Sidebar - Treasure and Rewards Siktempora Treasures

Siktemporas hold few practical items on them, but they regularly hoard items associated with the events that spawned them. A misery siktempora created by the pain of a mass killing might hunt the perpetrators down and carry the weapon used, while a love siktempora might hold the series of love letters that gave birth to them close to their chests