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PFS StandardTrumpet Archon

Trumpet archons are messengers, emissaries, and storytellers—embodiments of the virtue of kindness. They use stories and allegories to prevent bloodshed, and among all archons they are the most likely to work together with angels, perhaps leading to the similarities in their forms. When diplomacy is impossible, trumpet archons rally the righteous to battle—one reassuring glance from a trumpet archon is often all it takes to instill a shaken ally with resounding courage once again.

Recall Knowledge - Celestial (Religion): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Trumpet ArchonCreature 14

Legacy Content

LG Medium Archon Celestial 
Source Bestiary 2 pg. 23 2.0
Perception +12; darkvision
Languages Celestial, Draconic, Infernal; tongues
Skills Acrobatics +11, Diplomacy +15, Intimidation +14, Nature +9, Performance +17, Religion +9, Stealth +11
Str +7, Dex +5, Con +5, Int +3, Wis +6, Cha +8
Items +1 resilient full plate, +2 striking bastard sword, virtuoso trumpet
AC 22; Fort +10, Ref +10, Will +13; +1 status to all saves vs. magic
HP 285; Resistances sonic 15; Weaknesses evil 15
Retributive Strike [reaction]
Speed 35 feet, fly 60 feet
Melee [one-action] bastard sword +15 [+10/+5] (good, magical, versatile P), Damage 2d12+13 slashing plus 2d6 sonic and 1d6 goodDivine Innate Spells DC 20; 7th heal (Ă—2), sound burst; 6th heroism, zealous conviction; 5th banishment, breath of life; 4th dimension door (at will); 3rd circle of protection (against evil only; Ă—2); Cantrips (6th) message; Constant (5th) tongues
Archon's Door Once per day, if an archon sees another creature cast dimension door, the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door.Kind Word [one-action] (auditory, divine, emotion, enchantment, linguistic, mental) The trumpet archon offers an ally praise or encouragement. The archon attempts to counteract one emotion effect on the ally (with a counteract modifier of +24), and the archon and the ally both gain a +1 status bonus to attack rolls and saving throws for 1 round.Trumpet Blast [one-action] (auditory, divine, emotion, enchantment, mental) The trumpet archon blows mightily on their horn, creating a tone of such beauty and grandeur those who hear it are paralyzed in awe. Non-archons within 100 feet must attempt a DC 20 Fortitude save. They are temporarily immune for 10 minutes.
Critical Success The creature is unaffected.
Success The creature is flat-footed.
Failure The creature is stunned 1 and flat-footed as long as it's stunned.
Critical Failure The creature is paralyzed for 1 round.

Sidebar - Treasure and Rewards Instruments of War

A trumpet archon's magical instrument is no mere piece of brass; each of these immaculately crafted horns is said to be crafted in Heaven's blessed forges and infused with the voices of a thousand angels. Only archons can truly play such trumpets—mortals lack the power necessary to create trumpet archons' iconic clarion calls, but can still play them as virtuoso instruments.

All Monsters in "Archon"

NameLevel
Bastion Archon20
Horned Archon4
Hound Archon4
Lantern Archon1
Legion Archon7
Shield Archon10
Star Archon19
Trumpet Archon14
Archon, Wheel16

Archon

Source Bestiary pg. 26
Archons are guardians of Heaven and enemies of chaos and evil. They openly fight back the spread of fiends but also quietly nurture the seeds of virtue within mortals, teaching the denizens of the Material Plane how to act with honor and integrity, enact just laws, and cast off sin and temptation.

Archons live in the immense seven-tiered mountain of Heaven. They manifest in the Garden at the mountain’s peak from mortal souls who answer a mysterious voice. There they swear to forever serve the cause of justice and transform into their new archon forms. Intensely orderly in their metamorphosis, new archons begin as lantern archons or other lesser forms, transforming into ever-greater archons as their virtue and achievements grow. Each archon represents a particular virtue, such as hope, charity, justice, or courage, and they gain strength in the presence of mortals who exemplify this virtue. Due to their extremely lawful nature, archons sometimes find themselves at odds with azatas.

Sidebar - Treasure and Rewards Archon Aesthetics

While archons do not seek to gather or maintain wealth, they do appreciate beauty and art, and their domains are often decorated with valuable crafts and creative works. Their armor and weapons are similarly ornate, and they always clean and polish their gear after battle. Archons value order—and thus tidiness—in all things.

Sidebar - Additional Lore Archon Divinities

As with angels and azatas, the most powerful of archons are a caste of demigods known collectively as empyreal lords. Each archon empyreal lord is a unique and powerful creature that keeps a domain somewhere in Heaven and is worshipped on Material Plane worlds. Archon divinities serve a variety of goals and focus on different aspects of righteousness. Some, such as Zohls, hold influence over the pursuit of truth and determined investigations, while others, like Damerrich, the demigod of executions, emphasize the punishment of unrepentant wrongdoers and seek to obliterate evil in all its forms.

Sidebar - Additional Lore Archon Evolutions

When a spirit becomes an archon, they usually start as a lantern archon, the lowliest of archonkind. As they perform noble deeds and bolster their pureness of heart, an archon evolves into greater forms, possibly skipping stages or remaining in others for long spans of time, depending on their particular strengths and personality.

Sidebar - Locations Archon Locations

While commonly found in Heaven, archons can also be encountered on the fiendish planes in their endless crusade against evil. On the Material Plane they are usually encountered as advisors or saviors to those in need.

Sidebar - Additional Lore Armored Archons

Always ready to defend others, most archons are never encountered out of their suits of armor. Even those who eschew armor, such as the bastion archon, tend to still appear as if they are wearing heavy protection against the scourge of battle.

Sidebar - Locations Heavenly Mountain

Archons reside in Heaven, a plane that appears as a single massive mountain. Heaven is broken into seven tiers, with most archons occupying the second level and base of army operations, Proelera, or the sixth level, Iudica, the administrative heart of Heaven.

Sidebar - Related Creatures Other Archons

Many other archons than those presented here patrol Heaven or crusade in the fiendish planes, including the resolute hound archon soldiers and sentinels, and the supreme bastion archons, who rank among Heaven’s most powerful defenders.