All | Abilities | Families | Filter
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Ancient Bronze Dragon

Bronze dragons are among the most common of metallic dragons and the most likely to ally with mortals on worthy quests. However, they are naturally scholarly creatures who would rather remain in their lairs studying esoteric lore than go off on a wild adventure. These aloof and stoic dragons also act as preservationists, guarding storehouses of ancient lore from destruction or perversion. Bronze dragons are principled and protective, but while their silver cousins are quick to crusade for justice, bronze dragons prefer to find an important location worthy of their protection and guard it against any attack or unwelcome intrusion.

Bronze dragons’ mastery over water and affinity for electricity means they are a boon to sailors caught in thunderstorms. A bronze dragon’s enemies quickly discover neither cloudy sky nor turbulent sea provides shelter from their wrath. Bronze dragons lair along shorelines, often in partially submerged sea caves.

While all dragons keep hoards of treasure, the hoard of a bronze dragon more resembles a vast library—with the shelves kept carefully above the waterline, of course. In addition to their collections of esoteric lore, bronze dragons keep treasures associated with the sea, such as beautiful scrimshaw, flawless pearls, and equipment inlaid with mother-of-pearl and abalone shell.

Recall Knowledge (Arcana): DC 40

Ancient Bronze DragonCreature 18

UncommonLGGargantuanAmphibiousDragonWater
Source Bestiary pg. 120
Perception +32; darkvision, scent (imprecise) 100 feet
Languages Aquan, Common, Draconic, Dwarven, Elven, Gnomish; speak with animals
Skills Acrobatics +28, Arcana +35, Athletics +34, Diplomacy +32, Intimidation +32, Occultism +33, Society +33, Stealth +28
Str +8, Dex +4, Con +6, Int +7, Wis +6, Cha +6
AC 43, Fort +32, Ref +30, Will +34; +1 status to all saves vs. magic
HP 360; Immunities electricity, paralyzed, sleep
Electricity Aura (aura, electricity) 15 feet. As adult bronze dragon, but 2d12 electricity.
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 38
Vortex (aura, water); 40 feet. Water in the aura that is also in the same body of water as the dragon is difficult terrain for Swimming creatures that don’t have the water trait.
Attack of Opportunity ReactionReaction Jaws only.
Vortex Pull ReactionReaction (water); Trigger A creature in the dragon’s vortex uses a Swim action. Effect The dragon creates a current of water, forcing the triggering creature to attempt a DC 40 Athletics check to Swim. If the creature fails, it’s pulled 30 feet toward the dragon and the triggering action is lost. If it succeeds, it can Swim normally (using the result of that roll if it doesn’t have a Swim speed).
Speed 60 feet, fly 200 feet, swim 60 feet
Melee Single ActionSingle Action jaws +35 (electricity, magical, reach 20 feet), Damage 3d12+16 piercing plus 2d12 electricityMelee Single ActionSingle Action claw +35 (agile, magical, reach 15 feet), Damage 3d10+16 slashingMelee Single ActionSingle Action tail +33 (magical, reach 20 feet), Damage 2d10+14 bludgeoningArcane Innate Spells DC 40; 5th control water (at will); 2nd obscuring mist (at will); Constant (2nd) speak with animals
Breath Weapon Two ActionsTwo Actions The bronze dragon breathes in one of two ways. The dragon can’t use Breath Weapon again for 1d4 rounds.
  • Lightning (arcane, electricity, evocation); The dragon breathes lightning in a 100-foot line that deals 12d12 electricity damage (DC 40 basic Reflex save).
  • Repulsion Gas (abjuration, arcane, incapacitation, mental); The dragon breathes a 100-foot line of repulsive gas. Each creature in the area must succeed at a DC 40 Will save or become fleeing from the dragon for 1 round (or 2 rounds on a critical failure).
Draconic Frenzy Two ActionsTwo Actions The dragon makes two claw Strikes and one tail Strike in any order.Draconic Momentum When the dragon scores a critical hit with a Strike, it recharges its Breath Weapon.Water Mastery For up to 60 minutes per day, the dragon, along with allied creatures and vessels within 50 feet, can move at double their normal Speed in water.

Bronze Dragon Spellcasters

Bronze dragon spellcasters tend to cast the following spells.

Young Bronze Dragon
Arcane Prepared Spells DC 28, attack +21; 4th dimension door, solid fog; 3rd dispel magic, mind reading, slow; 2nd comprehend language, mirror image, resist energy; 1st alarm, hydraulic push, true strike; Cantrips (4th) detect magic, light, message, read aura, shield

Adult Bronze Dragon
Arcane Prepared Spells DC 33, attack +27; As young bronze dragon, plus 6th mislead, true seeing; 5th control water, illusory scene, tongues; 4th suggestion; Cantrips (6th) detect magic, light, message, read aura, shield

Ancient Bronze Dragon
Arcane Prepared Spells DC 40, attack +35; As adult bronze dragon, plus 8th disappearance, mind blank, polar ray; 7th prismatic spray, spell turning, suggestion; 6th teleport; Cantrips (8th) detect magic, light, message, read aura, shield

All Monsters in "Dragon, Metallic"

NameLevel
Adult Brass Dragon11
Adult Bronze Dragon13
Adult Copper Dragon12
Adult Gold Dragon15
Adult Silver Dragon14
Ancient Brass Dragon16
Ancient Bronze Dragon18
Ancient Copper Dragon17
Ancient Gold Dragon20
Ancient Silver Dragon19
Young Brass Dragon7
Young Bronze Dragon9
Young Copper Dragon8
Young Gold Dragon11
Young Silver Dragon10

Dragon, Metallic

Source Bestiary pg. 116
Paragons of virtue, nobility, and grace, metallic dragons are benevolent entities revered as mythic beings akin to gods in both their power and majesty. Few have ever seen a metallic dragon firsthand, but tales of their intervention in mortals’ lives—and of their passing—always spread far and wide. Named for the way their scales resemble the shining metals humanoids use in commerce, warfare, and industry, these immense beings are diverse in their interests and abilities, and they don’t seem to mind being associated with such mundane materials. After all, to compare a gold dragon to a gold coin is like comparing an ocean to a glass of water—though they may seem similar at first glance, the raw power, breadth, and grandeur of one simply overwhelms the other.

In addition to metallic dragons and their chromatic counterparts (page 104–115), other types of dragons roam the world and the rest of the multiverse. In the legendary lands of Tian Xia on the other side of the globe are the imperial dragons, serpentine beings who protect the cosmic balance and defend their ancient homeland. Outside the Material Plane, primal dragons such as the domineering brine dragon and reclusive cloud dragon shape the nature and goings-on of the Elemental Planes. Countless other types of dragons are sure to exist, including dragons on far-fiung planes of existence and, it is rumored, primeval dragons who soar between the stars.

Shape-Changing Dragons

Some dragons can take humanoid form, allowing them to infiltrate settlements or influence others without revealing their true nature. They gain the following ability:
Change Shape Single ActionSingle Action (arcane, concentrate, polymorph, transmutation); The dragon takes on the appearance of any Small or Medium humanoid. This doesn’t change its Speed or attack and damage modifiers with its Strikes, but might change the damage type its Strikes deal (typically to bludgeoning).

Metallic Dragon Spellcasters

Each type of metallic dragon features a sidebar on spellcasting dragons of that kind. To make a metallic dragon spellcaster, remove the dragon’s Draconic Frenzy and Draconic Momentum abilities, and give it the spells outlined in its sidebar. You can swap out any number of these with other arcane spells, provided you keep the same number of spells for each level. You might also want to increase the dragon’s Intelligence, Wisdom, or Charisma modifier by 1 or 2 to reflect its mastery of magic.

Metallic Dragons on Golarion

Metallic dragons are found throughout the Inner Sea region, especially in pockets of wilderness where they can carve a hideout and then take action on political and social issues, both in their local area and on a wider scale. Their everlasting war with chromatic dragons keeps them in close proximity to their evil brethren; in regions where metallic and chromatic dragons’ territories intersect, humanoid settlements get caught in the crossfire, and villagers and city-dwellers alike rightfully fear for their own safety.

Silver dragons lair in abundance around the cold wastes west of Mendev, as a consequence of the days when they joined thousands of crusaders who marched headlong into the demon-infested Worldwound. Bronze dragons are abundant in Taldor, and many copper dragons lair in the wilds of Andoran, where they wage war alongside other freedom fighters to overthrow devils in the neighboring empire of Cheliax. Perhaps the most extreme example of a metallic dragon taking part in human affairs is on the island nation of Hermea, where Mengkare—an ancient gold wyrm—has begun a grand social experiment he calls “the Glorious Endeavor.” Ostensibly intended to create a future utopia on Golarion, this highly controversial experiment is instead regarded by many as a cruel and unusual form of eugenics.

Apsu

Apsu, the Waybringer, is the god of good dragons, leadership, and peace. According to draconic lore, Apsu spawned the dragon-gods who created the world. One of his sons is the destructive draconic god Dahak. Thus, Apsu is not only seen as a god and creator to good dragons, but he also serves as an immortal father figure.

Dahak

Dahak, the Endless Destruction, is an ancient dragon god spawned by the righteous Apsu. Dahak is the god of destruction, evil dragons, and greed. After his birth, Dahak made his way to Hell where he roamed for ages before returning to the Material Plane to fight against his father and siblings, reveling in destruction and pledging to destroy the world.

Dragons on Other Planes

On the planet Triaxus the Wanderer, the seventh world from Golarion’s sun, dragons rule entire continents. There, ancient dragons maintain city-states and nations. In a vast region known as the Drakelands, chromatic dragons have subjugated the humanoid inhabitants and frequently war among themselves. However, a few good dragons maintain holdings there. In the region knowns as the Skyfire Mandate, a different dynamic exists: good dragons who chose to work in harmony with the humanoid inhabitants have created a buffer against the tyrants of the Drakelands. There, creatures known as dragonkin work alongside humanoids to patrol the border, making up a group known as the Dragon Legion.

Other Draconic Creatures

The creatures that appear in this section are considered true dragons, but a multitude of other draconic creatures populate Golarion and beyond. Among these are the powerful and deadly linnorms, a wide range of drakes, whimsical faerie dragons and pseudodragons, the cruel and deceitful azis, and the sinister undead raveners.