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Cornugon (Horned Devil)

The cornugon, or horned devil, is a hulking red fiend with a crown of deadly horns and a body bristling with spines. Cornugons serve as the commanders of Hell’s infernal armies.

Recall Knowledge - Fiend (Religion): DC 35

CornugonCreature 16

LELargeDevilFiend
Source Pathfinder #149: Against the Scarlet Triad pg. 87
Perception +28; greater darkvision
Languages Celestial, Common, Draconic, Infernal; telepathy 100 feet
Skills Acrobatics +28, Athletics +32, Intimidation +30, Religion +28, Stealth +26, Warfare Lore +30
Str +8, Dex +6, Con +7, Int +2, Wis +6, Cha +6
Items +1 greater striking unholy spiked chain
AC 38, Fort +31, Ref +26, Will +26; +1 status to all saves vs. magic
HP 300; Immunities fire; Resistances physical 15 (except silver), poison 15; Weaknesses good 15
Circle of Protection (abjuration, aura, divine, evil) 10 feet. A constant circle of protection against good is centered on the horned devil. The horned devil can disable or activate this aura as a single action, which has the concentrate trait.
Commander’s Aura (aura, divine, enchantment) 100 feet. Lower-level, allied evil creatures in the aura gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.
Frightful Presence (aura, divine, emotion, enchantment, fear, mental) 10 feet, DC 34
Attack of Opportunity ReactionReaction
Speed 25 feet, fly 50 feet
Melee Single ActionSingle Action unholy spiked chain +34 (disarm, evil, finesse, magical, reach 10 feet, trip), Damage 3d8+14 slashing plus 1d6 evil and stunning chainMelee Single ActionSingle Action claw +32 (agile, magical, reach 10 feet), Damage 3d10+14 slashingMelee Single ActionSingle Action tail +32 (magical, reach 10 feet), Damage 2d10+14 slashing plus infernal woundDivine Innate Spells DC 36; 7th dispel magic, fireball (x2), lightning bolt (x2); 5th dimension door; 4th dimension door (at will)
Divine Rituals DC 36; 1st infernal pact
Chain of Malebolge Single ActionSingle Action Requirements The cornugon hit a creature with its spiked chain on its most recent action this turn; Effect The devil pulls the creature 5 feet closer and grabs it with the spiked chain (Escape attempts use the cornugon’s Athletics DC). The creature is automatically freed if the devil makes another spiked chain attack or moves away.Infernal Wound (divine, necromancy) A cornugon’s tail Strike deals 4d6 persistent bleed damage. The flat check DC to stop the bleeding starts at 20, and is reduced to 15 only if someone successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 10. A spellcaster or item using healing magic on an infernally wounded creature must succeed at a DC 34 counteract check or the magic fails to heal the creature.Stunning Chain If the cornugon critically hits with its spiked chain Strike, the target must succeed at a DC 34 Fortitude save or be stunned for 1 round (1d4 rounds on a critical failure).

Sidebar - Additional Lore The Malebranche

Every 5,000 years, the mightiest of the cornugons is chosen to rise to the station of malebranche, a form of lesser divinity just below that of the archdevils. Currently 12 members of the malebranche are known to exist, and while each exhibits unique forms of depravity and wickedness, all share the same goal of conquering the Material Plane.

All Monsters in "Devil"

NameLevel
Barbazu (Bearded Devil)5
Cornugon (Horned Devil)16
Erinys (Fury Devil)8
Gelugon (Ice Devil)13
Imp1
Lemure0
Osyluth (Bone Devil)9
Phistophilus (Contract Devil)10
Pit Fiend (Tyrant Devil)20

Devil

Source Bestiary pg. 86
Masters of corruption and architects of conquest, devils seek both to tempt mortal life to join in their pursuit of all things profane and to spread tyranny throughout all worlds. The temptations they offer mortals range from great powers granted by the signing of an infernal contract to twisted favors following a whispered pledge to a diabolic patron, or any number of even subtler exchanges. Those who succumb to these temptations find themselves consigned to an afterlife of endless torment in the pits of Hell, wherein the only hope of escape lies in the chance of being promoted to become a devil in the infernal ranks. Every devil has a specific role to play in the upkeep of the remorseless bureaucratic machine that is Hell, from soldiers and scholars to inquisitors, lawyers, judges, and executioners. Lowly lemures and imps perform subservient labor to more powerful and specialized devils, such as contract devils and erinyes, while the greatest pit fiends command entire infernal armies.

Sidebar - Additional Lore Archdevils

At any one time, eight archdevils rule the eight upper layers of Hell, while the deepest layer is ruled by Asmodeus. Each archdevil is a unique demigod with a dedicated role in guiding the infernal machine forward. Barbatos is the doorwarden of Hellʼs uppermost layer, while Dispater rules Hellʼs largest city. Mammon guards Hellʼs treasuries, and Belial designs new weapons for Hellʼs legions. Geryon is the oldest archdevil and keeper of many secrets, while Moloch leads Hellʼs armies. Baalzebul is a brooding archdevil who has fallen from Asmodeusʼs favor, while mighty Mephistopheles was formed from the plane of Hell itself.

Sidebar - Additional Lore Diabolic Divinities

Many unique and powerful devils hold positions of power in Hell. The most numerous of these are the infernal dukes, many of whom were promoted to this position from already impressive statures as pit fiends. The supreme ruler of Hell itself is Asmodeus, the Prince of Darkness. Between these two tiers rule the eight archdevils—see the sidebar on the facing page.

Sidebar - Locations Diabolic Locations

The nine layers of Hell are the planar home of all devils, and they much prefer its tyrannically ordered environs to anywhere else in the multiverse. Yet devils can be encountered anywhere mortals can be tempted by infernal bargains or seek diabolic aid. On Golarion, the nation of Cheliax is particularly aligned with Hell. Its government is based upon Hellʼs organization, and the state church is that of Asmodeus.

Sidebar - Additional Lore Fiendish Relations

Devils view daemonsʼ constant hunt for souls as a short-sighted waste of potential, and demonsʼ chaotic destruction of society and flesh as uncivilized and obnoxious, but they do not loathe their fiendish counterparts. Indeed, most devils are more than willing to take advantage of daemons and demons as they can to further their own machinations.

Sidebar - Related Creatures Other Devils

The devils presented on these pages are a small sampling of the torments Hell has to offer. Other devils, like the inquisition-focused bone devils, the cherub-faced and fly-bodied accuser devils, and the aquatic drowning devil are a few examples of these widespread immortal creatures.