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AvatarSpell 10

PolymorphTransmutation
Source Core Rulebook pg. 318
Traditions divine
Cast Single ActionSingle Action somatic, verbal
Duration 1 minute
You transform into an avatar of your deity, assuming a Huge battle form. You must have space to expand or the spell is lost. You have hands in this battle form and can take manipulate actions. You can Dismiss this spell.

You gain the following statistics and abilities regardless of which deity's battle form you assume:
  • AC = 25 + your level. Ignore your armor's check penalty and Speed reduction.
  • 30 temporary Hit Points.
  • Darkvision.
  • One or more attacks specific to your deity's battle form, which are the only attacks you can use. You're trained with them. Your attack modifier is +33, and you use the listed damage. Melee attacks are Strength based (for the purposes of the enfeebled condition, for example) unless they have the finesse trait, and all ranged attacks are Dexterity based. Attacks that deal positive or negative damage don't heal creatures.
  • Athletics modifier of +35, unless your own is higher.
You also gain the specific abilities listed for your deity below:
  • Abadar Speed 50 feet, burrow Speed 30 feet, immune to immobilized; RangedSingle ActionSingle Action crossbow (range increment 120 feet, reload 1), Damage 6d10+3 piercing.
  • Asmodeus Speed 70 feet, air walk; Melee Single ActionSingle Action mace (reach 15 feet), Damage 6d10+6 bludgeoning; Ranged Single ActionSingle Action hell fire (range 120 feet), Damage 6d6+3 fire.
  • Calistria Speed 30 feet, fly Speed 70 feet; Melee Single ActionSingle Action whip (disarm, finesse, nonlethal, reach 20 feet), Damage 6d4+6 slashing; Ranged Single ActionSingle Action savored sting (range 60 feet), Damage 6d6+3 poison.
  • Cayden Cailean Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee Single ActionSingle Action rapier (deadly, reach 15 feet), Damage 6d6+6 piercing; Ranged Single ActionSingle Action ale splash (range 120 feet), Damage 6d6+3 poison.
  • Desna Speed 30 feet, fly Speed 70 feet; Melee Single ActionSingle Action starknife (agile, deadly, finesse, reach 15 feet, silver, thrown 60 feet), Damage 6d4+6 piercing; Ranged Single ActionSingle Action moonbeam (range 120 feet, silver), Damage 6d6+3 fire.
  • Erastil Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; RangedSingle ActionSingle Action longbow (deadly d8, range increment 150 feet), Damage 6d8+3 piercing.
  • Gorum Speed 70 feet, immune to immobilized; Melee Single ActionSingle Action greatsword (versatile P, reach 15 feet), Damage 6d12+6 slashing.
  • Gozreh no land Speed, fly Speed 70 feet, swim Speed 70 feet; ignore difficult terrain and greater difficult terrain; Melee Single ActionSingle Action waves (bull rush, reach 15 feet, thrown 20 feet), Damage 6d8+6 bludgeoning; Ranged Single ActionSingle Action wind (versatile electricity, range 120 feet), Damage 6d6+3 bludgeoning.
  • Iomedae Speed 70 feet, air walk; shield (15 Hardness, can't be damaged); Melee Single ActionSingle Action longsword (versatile P, reach 15 feet), Damage 6d8+6 slashing.
  • Irori Speed 80 feet, air walk; Melee Single ActionSingle Action unfettered strike (agile, versatile P or S, finesse, reach 15 feet), Damage 6d8+6 bludgeoning; Ranged Single ActionSingle Action wind strike (range 60 feet), Damage 6d4+6 bludgeoning.
  • Lamashtu Speed 30 feet, fly Speed 70 feet; Melee Single ActionSingle Action falchion (forceful, reach 15 feet), Damage 6d10+6 slashing; Ranged Single ActionSingle Action waters of Lamashtu (range 120 feet), Damage 6d6+3 poison.
  • Nethys Speed 70 feet, air walk; Ranged Single ActionSingle Action raw magic (range 120 feet; versatile cold, electricity, or fire), Damage 6d6 force.
  • Norgorber Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee Single ActionSingle Action shortsword (agile, finesse, versatile S, reach 15 feet), Damage 6d6+6 piercing; Ranged Single ActionSingle Action blackfinger toss (range 120 feet), Damage 6d6+3 poison.
  • Pharasma Speed 70 feet, air walk; Melee Single ActionSingle Action dagger (agile, finesse, reach 15 feet, thrown 40 feet), Damage 6d6+6 slashing; Ranged Single ActionSingle Action spiral blast (range 120 feet, damages only undead), Damage 6d8+3 positive.
  • Rovagug Speed 50 feet, burrow Speed 30 feet, immune to immobilized; MeleeSingle ActionSingle Action jaws(reach 15 feet), Damage 6d12+6 piercing; MeleeSingle ActionSingle Action le g (agile, versatile P, reach 15 feet), Damage 6d8+6 bludgeoning.
  • Sarenrae Speed 30 feet, fly Speed 70 feet; Melee Single ActionSingle Action scimitar (forceful, nonlethal, reach 15 feet), Damage 6d6+6 slashing; Ranged Single ActionSingle Action everflame (nonlethal, range 120 feet), Damage 6d6+3 fire.
  • Shelyn Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee Single ActionSingle Action glaive (deadly d8, nonlethal, reach 20 feet), Damage 6d8+6 slashing; Ranged Single ActionSingle Action melody of inner beauty, (nonlethal, range 120 feet), Damage 6d6+3 sonic.
  • Torag Speed 50 feet, burrow Speed 30 feet, immune to immobilized; shield (15 Hardness, can't be damaged); Melee Single ActionSingle Action warhammer (bull rush, reach 15 feet), Damage 6d8+6 bludgeoning.
  • Urgathoa Speed 70 feet, air walk; MeleeSingle ActionSingle Action scythe (deadly d10, trip, reach 15 feet), Damage 6d10+6 slashing; Ranged Single ActionSingle Action pallid plague (range 120 feet), Damage 6d6+3 negative.
  • Zon-Kuthon Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee Single ActionSingle Action spiked chain (disarm, trip, reach 15 feet), Damage 6d8+6 slashing; Ranged Single ActionSingle Action midnight pain (mental, nonlethal, range 120 feet), Damage 6d6+3 mental.